Archetype: Diplomat

She is the one brought in when weapons cannot be used, when even the brandishing of firearms is considered a total failure. She cannot give the appearance of aggression, not even when the situation goes out of control. She is the wave of the future, where words rather than bullets will solve disputes.
Proficiencies: Persausion and Intimidation

Volume and Presence

Her opponent’s argument is invalid and ridiculous, and her tolerance for their ignorance is over. As an action, she can select one target her size within 25 feet that can understand her. The target makes a Wisdom save against her psychological attack. The save DC 12. If the target fails, either she has advantage on all contested Wisdom or Charisma ability checks and skill checks until the end of her next turn, or the target is frightened of her until the beginning of her next turn. If she targets the same creature on her next turn, the DC increases by +2 (consecutively to +6). This ability does not work on a target that has suffered damage from her or an ally in the past minute.

The Art of the Compromise

Double the proficiency bonus for Persausion and Intimitation.

Confidence Comes with the Position

She can never have disadvantage with any Charisma skills checks, ability checks, or saving throws.

I Think We Got off on the Wrong Foot

She can expend a Hit Die as a bonus action (recovering no hit points) to set her next Charisma or Wisdom skill check to a natural 20 instead of making the roll.

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Author's Notes

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