She's the one brought in when weapons cannot be used, when even the brandishing of firearms is considered a total failure. She cannot give the appearance of aggression, not even when the situation goes out of control. She's the wave of the future, where words rather than bullets will solve disputes.
Proficiencies
Deception and Performance
Volume and Presence
Her opponent’s argument is invalid and ridiculous, and her tolerance for their ignorance is over. She can select one target her size within 25 feet that can understand her. The target makes a Wisdom save against her psychological attack. The save DC = 21. If the target fails, either she has advantage on all contested Wisdom or Charisma ability checks and skill checks until the end of her next turn, or the target is frightened of her until the beginning of her next turn. If she targets the same creature on her next turn, the DC increases by +2 (consecutively to +6). This ability does not work on a target that has suffered damage from her or an ally in the past minute.
The Art of Compromise
Double proficiency bonus with Persausion, Intimidation and Deception.
Confidence Comes with the Position
She can never have disadvantage with any Charisma skills checks, ability checks, or saving throws.
I Think We Got Off on the Wrong Foot
She can expend a Hit Die as a bonus action (recovering no hit points) to set her next Charisma or Wisdom skill check to a natural 20 instead of making the roll.
Everything You Got
Her arguments are so compelling, her opponent is having a difficult time concentrating. As an action, she can select one target within 25 feet that can understand her. The target makes a Wisdom save against her psychological attack. The save DC = 21. If the target fails, it is stunned until the start of her next turn. This ability does not work on a target that has suffered damage from her or an ally in the past minute.
Comments
Author's Notes
Image from photostock provided by Adobe Express