Your specialty falls with the blending of magic with technology. Already, there are spells employing technology in some way, you focus on melding the two in personal ways. While everyone else tries to hide what they can do, you brandish it openly.
Proficiencies
You gain proficiency with Vigor (Induce) and Vigor (Commune).
Mechanical Homunculus
Beginning when you choose this archetype at 3rd level, you build yourself a semi-magical familiar; this is not an animal spirit but a mechanism you have instilled with life and a modicum of intelligence. This machine can take an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, snake, fish, rat, raven, sea horse, spider, weasel, or any other Small or smaller animal you can think up (GM’s allowance). The familiar has the statistics of the chosen form, though it is a construct instead of a beast.
Instead of animal forms, the GM may allow you to select a robot from the Antagonists chapter instead. You can take a day of construction to disassemble your familiar and give it a new form.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as usual. When the familiar drops to 0 Hit Points, it falls apart, requiring a day of engineering work to reassemble. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind concerning your own senses. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
At 3rd level, you can't have more than one familiar at a time. At 11th level, you can operate two familiars at once, or have one familiar replicating an animal form up to Medium size. At 18th level, you can operate three Small or smaller familiars or two Medium familiars at once, or have one familiar replicating an animal form up to Large size.
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Author's Notes
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