Baboon

Small Beast, Unaligned
  • Armor Class 12
  • Hit Points 3 1d6
  • Speed 30 ft., climb 30 ft.
  • Initiative 1d20+2

STR 8 (-1) DEX 14 (+2) CON 11 (+0) INT 4 (-3) WIS 12 (+1) CHA 6 (-2)

  • Languages --
  • Challenge 0 (10 XP)

PACK TACTICS

The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

BITE

Melee Weapon Attack: +1 to hit 1d20+1 , reach 5 ft., one target. Hit: 1 1d4-1 piercing damage.

Ultra Max Modifications

  • Armor Class 16
  • Hit Points 3/3/3/2

Actions

BITE

Melee Weapon Attack: +1 to hit 1d20+1 , reach 5 ft., one target. Hit: 1 1d4-1 piercing damage.
Children

Comments

Author's Notes

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