Baboon
Small Beast, Unaligned
- Armor Class 12
- Hit Points 3 1d6
- Speed 30 ft., climb 30 ft.
- Initiative 1d20+2
STR 8 (-1) DEX 14 (+2) CON 11 (+0) INT 4 (-3) WIS 12 (+1) CHA 6 (-2)
- Languages --
- Challenge 0 (10 XP)
PACK TACTICS
The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.Actions
BITE
Melee Weapon Attack: +1 to hit 1d20+1 , reach 5 ft., one target. Hit: 1 1d4-1 piercing damage.Ultra Max Modifications
- Armor Class 16
- Hit Points 3/3/3/2
Comments
Author's Notes
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