Bat
Tiny Beast
- Armor Class 12
- Hit Points 1 1d4-1
- Speed 5 ft., fly 30 ft.
- Initiative [roll1d20+2]
STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3)
- Senses Blindsight 60 ft., Passive Perception 11
- Languages --
- Challenge 0 (10 XP)
ECHOLOCATION
The bat can't use its blindsight while deafened.KEEN HEARING
The bat has advantage on Wisdom (Perception) checks that rely on hearing.Actions
BITE
Melee Weapon Attack: +0 to hit [roll1d20], reach 5 ft., one creature. Hit: 1d4 piercing damage.Ultra Max Modifications
- Armor Class 16
- Hit Points 2/2/2/2
Comments
Author's Notes
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