Bat

Tiny Beast
  • Armor Class 12
  • Hit Points 1 1d4-1
  • Speed 5 ft., fly 30 ft.
  • Initiative [roll1d20+2]

STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3)

  • Senses Blindsight 60 ft., Passive Perception 11
  • Languages --
  • Challenge 0 (10 XP)

ECHOLOCATION

The bat can't use its blindsight while deafened.

KEEN HEARING

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

BITE

Melee Weapon Attack: +0 to hit [roll1d20], reach 5 ft., one creature. Hit: 1d4 piercing damage.

Ultra Max Modifications

  • Armor Class 16
  • Hit Points 2/2/2/2

Actions

BITE

Melee Weapon Attack: +0 to hit [roll1d20], reach 5 ft., one creature. Hit: 1d4 piercing damage.
Children

Comments

Author's Notes

Images created using Hero Forge


Please Login in order to comment!