Christine's Exploits and Applications

Medical Applications

Live, Damn You

Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
She uses her Medical kit on a willing creature and spends a Hit Die. If the target has been reduced to 0 hit points and is making death saving throws, the target gains 1 hit point. If above 0 hit points, the target recovers 2d6+5 hit points.

Modern Master

Activation Time. 1 bonus action
Range. Self
Components. Medical kit
Duration. Instantaneous
Use the same round after attempting an exploit that recovers a target’s hit points. The target recovers 2d4 additional hit points. She can only gain this bonus once per exploit.

Imperative Escape

Activation Time. 1 reaction
Range. Self
Components. None
Duration. Instantaneous
As a reaction to suffering damage from a hit while already below half hit points, she halves the attack’s damage.

Evasive Overdrive

Activation Time. 1 bonus action
Range. Self
Components. None
Duration. 1 round
She is able to do everything in her power to avoid getting hit. She gains a +1 bonus to AC against one creature she can see, and she doesn't provoke opportunity attacks from the target. Both effects last until the beginning of her next turn. She can only gain this bonus once per turn.

Medical Exploits

  • Using an exploit uses one slot.
  • She regains all expended exploit slots when she finishes s long rest.

1st Level

Clamp the Artery

Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one living creature. The target is healed of any damage incurred by the last hit it received since the end of her previous turn.

Diagnose and Cure

Activation Time. 1 minute
Range. Touch
Components. Medical kit
Duration. 24 hours
Target one living creature suffering from disease or poison. The target has advantage on any saving throws to recover from disease or poison for the duration.

Emergency Patch

Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one living creature. The target regains 17 hit points. Advanced. She can either increase an additional 6 hit points, or she can target two creatures instead of one.

Standozolol Inection

Activation Time. 1 action
Range. Touch
Components. Drug kit
Duration. 1 hour
Target one living creature. The target has advantage on Dexterity ability checks and saving throws and gains a +10 feet bonus to speed for the duration. Advancement. She can target up to 2 creatures, but each requires an action. She can sacrifice the action on her next turn to administer both injections this turn.

2nd Level

Medical Master

Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Five minutes
Target herself and one living creature OR two living creatures. The target regains 17 hit points. The target also has advantage on Constitution ability checks and saving throws for the duration. Advantageous Scleroderma Injection Activation Time. 1 action
Range. Touch
Components. Drug kit
Duration. Five minutes
Target one living creature to gain a +2 bonus to AC for the duration.

Xanthing Injection

Activation Time. 1 action
Range. Touch
Components. Drug kit
Duration. 1 hour
Target one living creature. For the duration, the target has advantage on Constitution ability checks and saving throws. The target also gains temporary 14 hit points. Advancement. She can target up to 2 creatures, but each requires an action. She can sacrifice the action on her next turn to administer both injections this turn.

3rd Level

Minor Medical Miracle

Activation Time. 1 minute
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one creature that has been reduced to 0 hit points or killed in the past five minutes. The target regains 14 hit points. The target can also expend up to 2d6 Hit Dice to recover additional hit points.

Unhealthy Psychotimulant

Activation Time. 1 action
Range. Touch
Components. Drug kit
Duration. 1 minute
Target one living creature. For the duration, when making an attack action, the target may make one extra attack with any weapon it is holding. This is in addition to any attacks it already has and those gained by a bonus action.

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