Clockwork Observer
Tiny Construct
- Armor Class 14
- Hit Points 7 2d4+2
- Speed 0 ft., fly 30 ft. (hover)
- Initiative 1d20+3
STR 1 (-5) DEX 16 (+3) CON 13 (+1) INT 3 (-4) WIS 15 (+2) CHA 1 (-5)
- Skills Perception +6 [roll1d20+6]
- Damage Immunities Poison
- Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses Darkvision 60 ft., Passive Perception 16
- Languages understands the languages of its creator but can’t speak
- Challenge 0 (10 XP)
Flyby
The observer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.Telepathic Bond
While the observer is within 1 mile of its creator, it can magically convey what it sees to its creator, and the two can communicate telepathically.Unusual Nature
The observer doesn’t need air, food, drink, or sleep.Actions
Shriek
The observer emits a mechanical shriek until the start of its next turn or until it drops to 0 hit points. This shriek can be heard within a range of 300 feet.Ultra Max Modifications
- Armor Class 17
- Hit Points 4/3/3/3
Comments
Author's Notes
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