Goat

Medium Beast
  • Armor Class 10
  • Hit Points 4 1d8
  • Speed 40 ft.
  • Initiative +0 1d20

STR 12 (+1) DEX 10 (+0) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 5 (-3)

  • Senses Passive Perception 10
  • Languages --
  • Challenge 0 (10 XP)

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 1d4 bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 3 1d4+1 bludgeoning damage.

Ultra Max Modifications

  • Armor Class 14
  • Hit Points 5/5/5/4

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 1d4 bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Actions

Ram

Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 3 1d4+1 bludgeoning damage.
Children

Comments

Author's Notes

Images from photo stock provided by Adobe Express


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