Goat
Medium Beast
- Armor Class 10
- Hit Points 4 1d8
- Speed 40 ft.
- Initiative +0 1d20
STR 12 (+1) DEX 10 (+0) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 5 (-3)
- Senses Passive Perception 10
- Languages --
- Challenge 0 (10 XP)
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 1d4 bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.Actions
Ram
Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 3 1d4+1 bludgeoning damage.Ultra Max Modifications
- Armor Class 14
- Hit Points 5/5/5/4
Comments
Author's Notes
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