Ladder: Born Leader

She has always displayed confidence in the way she talks and presents herself. She was the head scribe at the library. She simply projects a presence that encourages followers. Thankfully, beyond the simple aura of her charisma, she is also clever enough to know what to say at the right times to have the greatest effect. She knows that how you speak means more than the words themselves. Even if she ise not the leader of the group, she often does most of the talking when the need arrives. In her spare time, she socializes with others.
Key Abilities. Charisma, Intelligence

Brains and Good Looks

After taking a long rest, if she is wearing no armor and wields no weapons, she gains a +2 bonus to Charisma until she makes an attack roll or casts a spell.

Compelling Directive

+1 Charisma
After she finishes a long rest, roll a d20, and put the result aside. She can swap out any roll she or an ally that can communicate with her makes for that result. She should always have a d20 result put aside this way, but after swapping four die rolls, she cannot swap another until she finishes a short or long rest. After she finishes a long rest, she always rolls a new d20.

Social Sciences

+1 Wisdom

Presence of Leadership

+2 Charisma
After taking a long rest, if she wears no armor and wields no weapons, she has advantage with Charisma skill checks until she makes an attack roll or casts a spell.

Earned Loyalty

+1 Charisma
She can turn a short rest into a long rest without an extension of time. This affects her and all allies she can see. After she uses this ability, she cannot use it again until she has completed four additional long rests.

Just Stop

+2 Charisma
She can take a moment to focus and gather her wits, as well as the wits of her allies. Use an action, and she and all allies able to communicate with her gain the benefit of a short rest. This takes no time other than the action on her turn. After she uses this ability, she cannot use it again until she finishes a long rest.

Ladder Gains

  • +2 Persausion
  • +1 Acrmor Class
  • +1 bonus to attack and damage rolls.

Comments

Author's Notes

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