Ladder: Runner
With unmatched physical discipline, she has perfected a body designed for raw speed and agility. She is not a born soldier. She broke records in the dash and ran for hours in marathons while others fell exhausted by the roadside. This was still not enough, and she soon began finding more challenging ways to get from point A to point B. walls, jumping across roofs, sliding under cars--nothing stood in her way. It’s not enough just to be athletic. She has to keep her eyes and mind sharp, to gauge distances, crawlspaces, and the shortest possible route even if it involves some death-defying feat of acrobatic skill. She can keep an entire landscape in mind, analyzing paths and routes of escape, even when everyone else just sees walls. This may not be raw brainpower but a natural instinct of the surrounding environment. In her spare time, she runs.
Key Abilities. Dexterity, Intelligence
Speed +5
If she moves at least 10 feet while moving towards a wall, her remaining movement becomes a climb speed until the end of her turn. This movement can be in any direction as long as it follows a vertical surface.
if she uses the Dash action, her movement increases by 1.5 times her speed (round down). She also adds both her Dexterity and your Intelligence modifier to all Dexterity (Acrobatics) checks.
As an action, she can set her next Dexterity check or saving throw to her Dexterity score without rolling. She can do this 6 times and regain all spent uses after she finishes a long rest. Additionally, she also doesn't suffer half damage from an effect that inflicts half damage on a successful Dexterity saving throw.
Key Abilities. Dexterity, Intelligence
Power to Weight Ratio
She can always choose to use Dexterity instead of Strength for the Athletics skill, and Intelligence instead of Wisdom for the Perception skill. She can also use Dexterity in place of Strength for attack or damage rolls and when setting save DCs with all weapons without the heavy property, and she has proficiency with Dexterity (Acrobatics).Cat Balanace
+1 IntelligenceSpeed +5
If she moves at least 10 feet while moving towards a wall, her remaining movement becomes a climb speed until the end of her turn. This movement can be in any direction as long as it follows a vertical surface.
Saute De Precision
+1 Wisdomif she uses the Dash action, her movement increases by 1.5 times her speed (round down). She also adds both her Dexterity and your Intelligence modifier to all Dexterity (Acrobatics) checks.
Natural Athlete
+1 CharismaAs an action, she can set her next Dexterity check or saving throw to her Dexterity score without rolling. She can do this 6 times and regain all spent uses after she finishes a long rest. Additionally, she also doesn't suffer half damage from an effect that inflicts half damage on a successful Dexterity saving throw.
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