Ladder: Survivor
She always found a kinship with nature. She finds salvation where others find death. While others starve, she prospers. No matter the environment, from bitter cold
to scorching heat, she knows the secrets to best stay alive. She can identify which foods will kill you or which animals will attack you. This is not knowledge gleaned from books but practical experience she earned the hard way. Her years as a field medic have taught her a great deal about staying alive. She refuses to depend solely on technology. If the world were to fall again, she would still survive. In her spare time, she prepares herself for the next day.
Key Abilities. Constitution, Wisdom
She can use an action and make a DC 15 Constitution ability check to reduce her exhaustion level by 1. Each time she attempts this save, the DC increases by 5. When she finishes a long rest and has a chance to eat and drink something, the DC resets to 15.
Proficiency in Wisdom (Survival)
She can increase her exhaustion level by 1 and select one of the bonuses below. Once she uses one of the following abilities, she cannot use that same one again until she finishes a long rest (though she can select the others, each time increasing her exhaustion level).
She can be reduced to less than 0 hit points (counted as being negative hit points) but remain conscious and standing at the cost of her minimum exhaustion level. If she already has levels of exhaustion, they increase accordingly. Though she can remove additional levels, the minimum cannot be removed until her hit points are raised back above 0.
Key Abilities. Constitution, Wisdom
Hunter
She can use Wisdom in place of Dexterity for attack and damage rolls and when setting save DCs with ranged attacks. She can use Constitution in place of Dexterity when determining her modifier to AC.Natural Equilibrium
+1 WisdomShe can use an action and make a DC 15 Constitution ability check to reduce her exhaustion level by 1. Each time she attempts this save, the DC increases by 5. When she finishes a long rest and has a chance to eat and drink something, the DC resets to 15.
Proficiency in Wisdom (Survival)
Tough It Out
+1 ConstiutionShe can increase her exhaustion level by 1 and select one of the bonuses below. Once she uses one of the following abilities, she cannot use that same one again until she finishes a long rest (though she can select the others, each time increasing her exhaustion level).
- Hit Points. As an action, she gains temporary 18 hit points.
- Critical Hit. As part of an Attack action, she can turn a hit into a critical hit and inflict 30 additional damage.
- AC Bonus. As an action, she gains a +1 bonus to AC for 1 minute (10 rounds).
- Combat. As an action, she gains a +1 bonus to attack rolls for 1 minute (10 rounds).
Dead Man Walking
+1 ConstiutionShe can be reduced to less than 0 hit points (counted as being negative hit points) but remain conscious and standing at the cost of her minimum exhaustion level. If she already has levels of exhaustion, they increase accordingly. Though she can remove additional levels, the minimum cannot be removed until her hit points are raised back above 0.
- If her hit points are reduced to 0 hit points but more than -10, her minimum exhaustion level is 1
- Between -11 and -20 hit points, her minimum exhaustion level is 2.
- Between -21 and -30 hit points, her minimum exhaustion level is 3.
- Between -31 and -40 hit points, her minimum exhaustion level is 4.
- Between -41 and -50 hit points, her minimum exhaustion level is 5.
Comments
Author's Notes
Image from photostock provided by Adobe Express.