Level 20 Militarist
You graduated from a command school or officer college. You emerged as a trained, disciplined leader, ready to rally the uncontrolled masses. You are not some desk jockey trained from books. You possess natural, applicable talents, earning the respect that goes along with them.
Coordination
Beginning when you choose this archetype at 3rd level, you receive Tactical Points (TPs) each time something unfortunate happens to you or an ally. As these points compound, you can counter with positive effects. Points are lost when you take a short rest or long rest or when you roll for initiative. Spending points usually takes either a bonus action or a reaction. You receive 1 point when each of the following occurs.- An ally you can see or communicate with rolls a natural 1 on an attack roll.
- An ally suffers a critical hit.
- An ally is reduced past half hit points.
- An ally is reduced to zero hit points.
- Three or more allies suffer damage from an area effect.
Elevate Strategy
- (3+ points)
Eyes Around
- (2-6 points)
Intelligent Defense
- (1 point)
Opportune Weakness
- (2 points)
Outmanuever
- (1 point)
Shift Battle Theater
- (1-3 points)
Reverse Course of Action
- (10 points)
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