BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Nalfeshnees

When fulfilling their duties in the underworld, nalfeshnees usually disdain combat as being beneath them. Given the opportunity, they succumb to blood lust and do battle.

Basic Information

Anatomy

A nalfeshnee has small wings.
Average Height
A nalfeshnee is more than 20 feet tall.
Average Weight
A nalfeshnee weighs 8,000 pounds.
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Nalfeshnee

Large fiend (demon), chaotic evil
Armor Class 18 (Natural Armor)
Hit Points 184 16d10+96
Speed 20ft Fly: 30ft

STR
21 +5
DEX
10 0
CON
22 +6
INT
19 +4
WIS
12 +1
CHA
15 +2

Saving Throws Con +11, Int +9, Wis +6, Cha +7
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Poison
Condition Immunities poisoned
Senses Truesight 120 Ft., passive Perception 11
Languages Abyssal, Telepathy 120 Ft.
Challenge 13


Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.   Innate Spellcasting. The nalfeshnee's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The nalfeshnee can innately cast the following spells, requiring no material components: At will: call lightning, feeblemind, dispel magic   Unholy Aura. Creatures of your choice in a 30-foot radius when you cast the spell lower the light by one level 5 feet around them and have advantage on all saving throws. Other creatures have disadvantage on attack rolls against them. In addition, when a celestial or a devil hits an affected creature with a melee attack, they must pass a Wisdom save (DC 15) or be feared until the spell ends.


Actions

Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (5d10 + 5) piercing damage.   Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d6 + 5) slashing damage.   Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.   Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.   Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50 percent chance of summoning 1d4 Vrocks, 1d3 Hezrous, 1d2 Glabrezus, or one nalfeshnee.   A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


 

Comments

Please Login in order to comment!