Nalfeshnees
Basic Information
Anatomy
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Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects. Innate Spellcasting. The nalfeshnee's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The nalfeshnee can innately cast the following spells, requiring no material components: At will: call lightning, feeblemind, dispel magic Unholy Aura. Creatures of your choice in a 30-foot radius when you cast the spell lower the light by one level 5 feet around them and have advantage on all saving throws. Other creatures have disadvantage on attack rolls against them. In addition, when a celestial or a devil hits an affected creature with a melee attack, they must pass a Wisdom save (DC 15) or be feared until the spell ends.
Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (5d10 + 5) piercing damage. Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50 percent chance of summoning 1d4 Vrocks, 1d3 Hezrous, 1d2 Glabrezus, or one nalfeshnee. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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