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Sun Elves

The Curse changed the elves in body and mind in a variety of ways.   The least changed were the Sun elves. The only major change, physiologically, was the re-emergence of the trance that their eladrin ancestors engaged in rather than sleeping. This change emerged piecemeal in children born after the Curse, at first only a few, and then more and more, until all elves tranced instead of sleeping.   They are most often Lawful Good (21%), Lawful Neutral (21%) or Neutral Good (20%), with some also being Lawful Evil (17%), Chaotic Good (10%), True Neutral (8%) and Neutral Evil (4%).

Basic Information

Anatomy

Elves have slender builds. Sun elves have fair to bronze-colored skin and hair most often of copper, golden blond, and black, with red more uncommon but not unheard of. Sun elves typically have green eyes, though golden ones are also common, often with a liquid appearance, and silver, black, hazel, violet or copper hues have also been heard of.

Growth Rate & Stages

An elf typically claims Adulthood and an adult name around the age of 110.

Ecology and Habitats

Sun elves are rare, now, but most of the remaining ones can be found living in the farmlands near the Lawless Coast, in the Desert, or enslaved by the Hobgoblin Empire.

Additional Information

Social Structure

Unlike most elves, sun elves organize their society along firm and hierarchical traditions. Sun elves prefer, for the most part, to keep to themselves. Those who are driven into the world to forge a path among the other races often do so as spies or scouts on the behalf of their people, or perhaps as vigilant watchmen against possible threats. Others might be drawn to adventure by a desire to explore the ancient ruins of the world and learn from their secrets, bringing back lost secrets of magic and power to their people.

Average Intelligence

Sun elves are graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. Patient and deliberate in most of what they do, they demonstrate an orderly nature uncommon to most elves, preferring to master a skill before applying it rather than learning as they go. Rushing is out of the nature of most sun elves, who, while less versatile than most races, have a mastery of whatever they applied themselves to. The only true exception to this is martial combat, which nearly all sun elves have some training in, and which most are eager to finish as quickly as possible once engaged.

Civilization and Culture

Beauty Ideals

The sun elven qualities of patience and haughtiness often both demonstrate themselves in sun elf art. Sun elven architecture, while undeniably beautiful in most cases, is often flashier than what other elves commonly built, a quality in part due to the fact that sun elves will accept nothing short of perfection, working tirelessly in their art to constantly raise the aesthetic bar. Sun elf art, poetry, music — all of these demonstrate a regal attitude that has come to be closely associated with sun elven tastes. To a sun elf, the grander a piece the better, with heroic ballads or tragic epics the preferred form of literature amongst the subrace. Sun elves love and enjoy learning, perhaps even to a point that others might find surprising. Nearly all sun elves have access to a private store of knowledge and no self-respecting sun elf lacks the capacity to read or write.   Contrastingly, many sun elves prefer clothing that is at once beautiful and understated, with subdued colors like blue or green favored over bolder hues. Most sun elves decorate themselves with gold or mithral embroidery in subtle patterns woven into the design of their clothes and which adds to the beauty of the clothing without seeming flashy or showy. Similarly, most sun elven jewelry is simple in appearance, but in fact exquisitely complex both in construction and design.

Average Technological Level

Sun elves have a deep respect for magic, particularly of the high magic variety, and often concentrated their studies on its nature and use. Sun elves tend to have done the most to preserve ancient high elven traditions and knowledge.

Interspecies Relations and Assumptions

Sun elves have a detached view of the world outside of their sphere. This detached view of the world can make sun elves seem distant and intimidating, not to mention haughty and arrogant. Sun elves, however, take friendships quickly to heart and can react with rage when their compatriots are threatened. Combined with their general intelligence, bravery, and arcane power, this loyalty to friends makes them formidable allies and dangerous enemies. Though perhaps haughty in their view of it, many feel a need to explore the world around them and are curious, particularly in their youth.   Sun elves have a high opinion of themselves. But in spite of this, most sun elves do feel an affection for their brethren, other elven races, although in a way that could often seem patronizing. Sun elven opinions on non-elven races are far more strained. Sun elves can be incredibly prejudiced, to the point of some even refusing to aid a dying human if it mildly inconvenienced them. Many sun elves object to speaking in any language other than Elven or even to speaking with members of other races at all.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
An elf can live to be 750 years old.
Average Height
4 feet 8 inches to 6 feet, 2 inches
Average Weight
90 - 170 pounds

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Sun elves

Ability Score Increase Dex +2, Int +1
Size Medium
Speed 30ft

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.   Keen Senses. You have proficiency in the Perception skill.   Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.   Trance. After the Curse, elves no longer need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   Elf Weapon Training⁠. You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.   Cantrip. You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting ability for it.   Extra Language⁠. You can speak, read, and write one extra language

Languages. Elven, sometimes High Elvish

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