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Cost & Effects

Cost

When a player rolls a graze on an action roll it comes with a cost. This cost is determined by the Marshal and can come in a variety of ways both mechanically, such as taking a hit to your character's health, or narratively, like being forced into a more complicated situation. These types of cost aren't typically life-threatening, but if not taken seriously can quickly escalate.  

Difficult Cost

When a player rolls a miss on an action roll a Marshal will give a player a difficult cost. A difficult cost is far more severe such as causing traumatic harm to a drifter or changing the scenario entirely, forcing the group to come at it with a whole new approach.  

Effects

Every action roll has a base level of effectivness which is typically determined by the drifter peforming the action and situation at hand. Throughout the Revolver System there are several terms used considering an actions effectivness:   Added Effect. The roll results come with an extra unexpected effect often determined by the situation and chosen by the Marshal.
Greater Effect. The roll results are increased by one. E.g. If a player rolls a miss for an action, it changes a graze.
Lesser Effect. The roll results are decreased by one. E.g. If a player roll a critical hit, it changes a hit.
No Effect. The roll results are an automatic miss.