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Equipment Traits

Name Description
2-handed Requires two hands to handle or use
Area Effects a space instead of a single target
Brutal Especially violent or messy
Close Can be used outside of reach but within a reasonable distance
Complex Made up of multiple moving parts
Delicate Easily damaged or broken
Elegant Tastefully fine or luxurious in style
Elemental Contains properties of a natural element (fire,water, earth, air)
Forceful Able to move things or a person around when used
Heavy Dense and difficult to maneuver with
Loud Unable to be silenced by conventional means
Obvious Cannot be hidden or concealed
Occult Contains elements of the supernatural
Reach Can be used within an arm’s reach
Reliable Dependable even in difficult situations
Reload Takes time to use again once all rounds are used.
Slow Takes more time or energy than normal to use
Subtle Can be hidden or concealed
Touch Can only be used when close enough to embrace the target
Quick Can be prepared or used in a short amount of time
Quiet Makes little to no noise when used
Unreliable Has a tendency to be unresponsive
Unstable Can be harmful to handle or use
Valuable Made of a rare or expensive material
#-gp The number of points it has in its gear pool.
#-load The maximum amount something can carry
#-uses The number of uses it has before it needs to be replaced or repaired.
#-harm The amount of wound boxes it marks
#-heal The amount of wound boxes it clears