Charisma Skills
ARTS
Music and art are an important part of any culture, reflecting its needs and dreams, allowing people to create great things rooted in their sensitivity and impress others. Wishes and hopes can be reflected in the works, hearts beat to the rhythm of the music, and songs make friends out of foes.
Use Arts when people talking to each other do not speak the same language, or when people from different regions have to interact. Art builds bridges beyond words, making friends out of the strangers you pass on the road or humiliating and terrifying enemies through imposing architecture.
ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting
REACTION: Aesthetical judgments; appraisals
COMBINATION: >AGI+Crafting: raising an object’s value by embellishing it
CONDUCT
Those who greet strangers with a friendly word, those who gain a Scrapper’s trust with a few earthy jokes, those who uphold the Phosphorites’ traditions, those who meet a Hagari’s gaze austerely and not wantonly, those who don’t piss against the stone statues in front of Judgment Hall in Justitian, those who deny their friendship with Jehammedans when feasting with Orgiastics, they all know the cultures and specifics of the world. They know the unspoken rules and how to use them diplomatically to reach their goals.
ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly
REACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context
COMBINATION: >CHA+Arts: Choosing the right gift or an appropriate toll; >CHA+Expression: praising someone
EXPRESSION
The outspoken word, the truth that sets others free, the deliberate emphasis at the right time: Expression creates friends and foes, can threaten, flatter, hurt, command, or catch off guard. Expression is the power of the voice, of facial expressions and gestures. However it also enables some to evaluate other people’s body language, to sense danger and mistrust via sight and sound, to recognize a betrayer by the twitching of his eyelid, recognize fear in the quiver of warrior's voice, or to unmask a liar with pointed questions. Coupled with Leadership, Expression moves the masses, kindles faith in the hearts of the unbelievers and wins them over to your cause.
ACTION: Body language; public speaking; teaching
REACTION: Giving hand signs; reading facial expressions
COMBINATION: >CHA+Arts: Singing and dancing
LEADERSHIP
The Isaaki stands in front of his troops, looking towards the horizon, towards a better future. His every word echoes with power. The tribulations his tribe had to face in recent years will fall away, and there will be golden years. The fire burns in the hearts of his men: the tribe has never been so strong, so unified, so united as it is now. The Isaaki sets souls on fire, gives his warriors a homestead in the community he speaks of. Leadership inspires the masses, gives a goal to the people that they can project their hopes onto.
ACTION: Encouragement; propaganda; leading groups
REACTION: Bolstering morale; quelling mutinies
COMBINATION: >BOD+Melee or >AGI+Projectiles: combat formations and tactical considerations; >AGI+Navigation or >INS+Taming: herding
NEGOTIATION
War or peace, winning or losing: it’s all a matter of negotiation. Man has to fight for his own interests, and in the best case, his words and his negotiation talent will decide this fight. To reach this goal, he has to make his counterpart think that his needs have been satisfied as well. Everyone has won—or so it seems.
The art of Negotiation can pacify whole regions. It’s the unbroken seal of diplomacy that decides the future of the world, as well as the amount of money in one’s purse.
ACTION: Diplomacy; haggling; persuasion; drawing up contracts
REACTION: Retorts; recognizing oppressive contracts
COMBINATION: >CHA+Expression: maximum profit; >PSY+Deception: selling someone a terrible deal
SEDUCTION
The right tone of voice. The right look at the right moment. A Demagogue rallies his followers through his seductive powers. The Raven uses them to fascinate his guests. The Magpie twists the soul, makes others so devoted that they become reckless. Those who know about Seduction can beguile their opponents, overcome their reservations, get to know their secrets—even those they would not confess if tortured. The seducer burrows into his victim’s heart and circumvents all trained forms of defense and caution.
ACTION: Seducing; flirting; turning tricks; pumping others for information
REACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks
COMBINATION: >CHA+Expression: fascinating others; >PSY+Domination: persuading others of dependencies
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