Every character comes from one of the seven Cultures: Borca, Pollen, Franka, Hybrispania, Purgare, Balkhan, or Africa. That’s where he has his roots, and where he has the strongest influence from the land and its people. The Player chooses a Culture for his character and notes the bonuses from the list. Remember: the Attributes and Skills noted with each Culture raise the maximum point spend at character generation for its respective traits by (1).
Some combinations of Culture and Cult are uncommon, but not impossible: not all Cults are present in force in every Culture. In the list, you will find the Cults commonly encountered in the respective Cultures. A character does not have to adhere to this, but an African Jehammedan needs a damn good explanation.