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Goblin

Nation

See The Orcish Hoards.

Statis:

Goblin

  • Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
  • Age. Goblins reach Adulthood at age 8 and live up to 60 years.
  • Alignment. Goblins are typically neutral evil, as they care only for their own needs. A few Goblins might tend toward good or neutrality, but only rarely.
  • Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
  • Fury of the Small. When you damage a creature with an Attack or a spell and the creature’s size is larger than yours, you can cause the Attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or Long Rest.
  • Nimble Escape. You can take the Disengage or Hide action as a Bonus Action on each of your turns.
  • Languages. You can speak, read, and write Common and Goblin.

Hobgoblin

  • Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.
  • Age. Hobgoblins mature at the same rate as Humans and have lifespans similar in length to theirs.
  • Alignment. Hobgoblin Society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward lawful evil.
  • Size. Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
  • Martial Training. You are proficient with two martial Weapons of your choice and with Light Armor.
  • Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an Attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or Long Rest.
  • Languages. You can speak, read, and write Common and Goblin.
Scientific Name
Cobalorum

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