Asimas's Visions
You can cast the augury spell once without using a spell slot or material components. You regain the ability to do so when you finish a long rest.
Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.
Ascendant Step
Prerequisite: 9th level
You can cast levitate on yourself at will, without expending a spell slot or material components.
Aspect of the Moon
Prerequisite: Pact of the Tome feature
You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
Beast Speech
You can cast speak with animals at will, without expending a spell slot.
Bechard's Betrayal
Whenever you are required to make a saving throw against being charmed, you may roll with advantage. Make an opposed Wisdom check against the creature who caused the effect. If you win, you can choose if the creature who caused the effect knows whether you are or are not charmed.
Beckoning of the Queen
Prerequisites: 12th Level
You can touch a corpse that is not protected by gentle repose to summon a foul creature. A demon of CR 5 or lower (selected by the DM), bursts forth from the corpse, crawling up from the abyss. You can issue a verbal command as a bonus action, which it obeys to the best of it’s ability. If no commands are given, it attacks the foe closest to itself. At the end of each of its turns, it makes a Charisma saving throw against a DC of 8 + proficiency bonus + your Charisma bonus. It has disadvantage if you know the demon's true name. On a success, it becomes uncontrolled. The demon remains until you spend an action to send it back to the Abyss. If the demon is uncontrolled, it cannot be sent back in this fashion. If the demon is reduced to 0 hit points, it is sent back to the Abyss automatically. You regain the ability to do so when you finish a long rest.
Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.
Bewitching Whispers
Prerequisite: 7th level
You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
Bond of the Talisman
Prerequisite: 12th level, Pact of the Talisman feature
While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Blessing of the Spider Queen
Prerequisite: 9th level
You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check
Book of Ancient Secrets
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Broth-Khun's Teachings
Prerequisites: 7th level
As an action, you can cast enhance ability on yourself without using a spell slot or components. You regain the ability to do so when you finish a short or long rest.
Cauldron Companion
Prerequisite: 5th level, Pact of the Cauldron Feature
You can cast the tiny servant spell targeting your cauldron without expending a spell slot. You can’t do so again until you finish a long rest.
You can cast the arcane eye spell once without using a spell slot or material components. You regain the ability to do so when you finish a long rest.
Chain Gang
Prerequisites: 12th Level Pact of the Chain
You can maintain two familiars at once. You can dismiss and/or summon both familiars as a single action, and when you cast the spell find familiar it affects either or both of your familiars, your choice. When you take the Attack action, you can forgo one of your own attacks to allow either or both of your familiars to make an attack of their own using their reaction.
Chains of Carceri
Prerequisite: 15th level, Pact of the Chain feature
You can cast hold monster at will – targeting a celestial, fiend, or elemental – without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
Cloak of Flies
Prerequisite: 5th level
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.
The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).
Once you use this invocation, you can't use it again until you finish a short or long rest.
Cloak of the Pale Nights
Prerequisites: 5th level
As an action, you can make yourself invisible to undead creatures. This effect lasts for 1 minute. Anything carried by you becomes invisible as long as it is on your person. The effect ends if you attack or cast a spell. You regain the ability to do so when you finish a short or long rest.
Codex of the Abyss
Prerequisites: 15th level, Pact of the Tome
Your patron provides you access to a secret wellspring of power. Select another Warlock Patron; you learn and can cast all of the spells from that patron's Expanded Spell List. You also gain an additional pact magic spell slot.
Dagon's Touch
You gain a swim speed equal to your walking speed and can breathe underwater.
Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Dreadful Word
Prerequisite: 7th level
You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.
Double Double
Prerequisite: Pact of the Cauldron feature
When a creature consumes a potion you created with your cauldron, you can use your reaction to empower the potion as if you had expended a spell slot of a level equal to your pact spell slot level. You can’t do so again until you finish a long rest.
Eldritch Claw
Prerequisite: 5th level
When you cast a cantrip that requires one or more ranged spell attacks, you can make melee spell attacks instead.
Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
Eldritch Sight
You can cast detect magic at will, without expending a spell slot or material components.
Eldritch Smite
Prerequisite: 5th level, Pact of the Blade feature
Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.
Eldritch Spear
When you cast eldritch blast, its range is 300 feet.
Eyes of the Rune Keeper
You can read all writing.
Far Scribe
Prerequisite: 5th level, Pact of the Tome feature
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.
You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.
As an action, you can magically erase a name on the page by touching it.
Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Font of Energy
When you gain this invocation, select one of the following damage types: acid, cold, fire, lightning, necrotic, or radiant. When you deal damage with a warlock spell or any warlock class ability or invocation that deals damage, you can deal your chosen damage type instead of the effects normal damage type.
Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
Ghostly Gaze
Prerequisite: 7th level
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don't already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.
Once you use this invocation, you can't use it again until you finish a short or long rest.
Ghoulish Mount
Prerequisite: 7th level
You can cast the spell find greater steed once using a warlock spell slot. You can't do so again until you finish a long rest.
Gift of the Depths
Prerequisite: 5th level
You can breathe underwater, and you gain a swimming speed equal to your walking speed.
You can also cast water breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.
Gift of the Ever-Living Ones
Prerequisite: Pact of the Chain feature
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
Gift of the Protectors
Prerequisite: 9th level, Pact of the Tome feature
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.
When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.
As an action, you can magically erase a name on the page by touching it.
Grasp of Hadar
Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to yourself.
Impactful Curse
Prerequisites: 5th level, hex spell or a warlock feature that curses
As a bonus action, you can attempt to shove a creature that is affected by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen, by blasting them with a wave of eldritch force. When attempting to shove a creature with this ability, you make a Charisma check with proficiency instead of an Strength (Athletics) check. To use this invocation, you must be able to see the cursed target and it must be within 30 feet of you.
Improved Pact Weapon
Prerequisite: Pact of the Blade feature
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
Investment of the Chain Master
Prerequisite: Pact of the Chain feature
When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
As a bonus action, you can command the familiar to take the Attack action.
The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
If the familiar forces a creature to make a saving throw, it uses your spell save DC.
When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
Lance of Lethargy
Prerequisite: eldritch blast cantrip
Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet until the end of your next turn.
Legion Blades
Prerequisite: Pact of the Blade
You can create second pact weapon and/or bind a second weapon as your pact weapon, and can summon both as a single action.
Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Lightning Greaves
Prerequisite: 12th level, Pact of the Sole feature
While you wear your pact boots, you can take the Dash, Disengage, or Dodge action as a bonus action.
Maddening Hex
Prerequisite: 5th level, hex spell or a warlock feature that curses
As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.
Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.
Master of Myriad Forms
Prerequisite: 15th level
You can cast alter self at will, without expending a spell slot.
Minions of Chaos
Prerequisite: 9th level
You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.
Mire the Mind
Prerequisite: 5th level
You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.
Mistbringer
Fog, mist, rain, snow, dust, smoke, and similar substances do not obscure your vision, and you can cast fog cloud once using a warlock spell slot. You can’t do so again until you finish a long rest.
Misty Visions
You can cast silent image at will, without expending a spell slot or material components.
Nightmare
Prerequisites: 15th level, Ghoulish Steed invocation
When you cast the spell find greater steed, you may choose to summon a Nightmare to serve as your mount.
Obox-Ob's Court
You can cast the conjure animals without using a spell slot or material components, however you may only use it to summon Giant Rats. They appear even if they're not appropriate to your environment. You regain the ability to do so when you finish a short
or long rest.
One with Shadows
Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Otherworldy Grace
You gain proficiency in the Acrobatics skill, and your walking speed increases by 10 feet.
Otherworldly Leap
Prerequisite: 9th level
You can cast jump at will, without expending a spell slot.
Otherwordly Resilience
Prerequisite: 5th level
As a bonus action, you can regain a number of hit points equal to 1d8 + your Warlock level. You can’t do so again until you finish a long rest.
Otherwordly Strength
You gain proficiency in the Athletics skill, and your melee weapon attacks deal double damage to objects and structures
Pages of Infinite Madness
Prerequisite: 11th level, Pact of the Tome
You permanently alter your Mystic Arcanum. At each level you gain the Mystic Arcanum class feature, you instead gain a spell slot and a spell known of that level. Unlike your Pact Magic slots, these spell slots are restored after a long rest. You can only use these spell slots while your Tome is in your possession. Once you take this invocation, it cannot be replaced when you gain a level in the warlock class.
Pale Horse
Prerequisite: 3rd level
You can cast the spell find steed once using a warlock spell slot. You can't do so again until you finish a long rest.
Passing of Malgoth
Prerequisites: 5th Level
You can cast the etherealness spell on yourself without using a spell slot or material components. However, this iteration only lasts a number of turns equal to half your Warlock level. You can cast the spell in this way once, regaining the ability to do so when you finish a short or long rest.
Protection of the Talisman
Prerequisite: 7th level, Pact of the Talisman feature
When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Rebuke of the Talisman
Prerequisite: Pact of the Talisman feature
When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.
Rejuvenate
Prerequisite: 5th level
As a bonus action, you can regain a single expended Pact Magic spell slot. Once you use this feature, you cannot do so again until you finish a long rest.
Relentless Hex
Prerequisite: 7th level, hex spell or a warlock feature that curses
Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 60 feet to an unoccupied space within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
Repelling Blast
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
Retaliating Curse
Prerequisites: 5th level, hex spell or a warlock feature that curses
When you are stuck by a creature that is affected by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen, you can use your reaction to deal that creature necrotic damage equal to half your warlock level.
Searing Curse
Prerequisites: 5th level, hex spell or a warlock feature that curses
As a bonus action, you cause a creature that is affected by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen, to explode with fire. If you do so, the creature and each creature of your choice within 5 feet of it takes 1d8 fire damage.
Sculptor of Flesh
Prerequisite: 7th level
You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.
Shadow Warrior
Prerequisite: 5th level
You learn the shadow blade spell; this spells does not count against your total number of spells known. When you make an attack with shadow blade, you can use your Charisma modifier for the attack and damage rolls. When you cast shadow blade, you can choose to give the weapon the two-handed property; if you do so, the damage dice of the weapon become d10s.
Shroud of Shadow
Prerequisite: 15th level
You can cast invisibility at will, without expending a spell slot.
Sign of Ill Omen
Prerequisite: 5th level
You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.
Sneakers
Prerequisite: Pact of the Sole feature
While you wear your pact boots, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.
Swiftfoot Boots
Prerequisite: 7th level, Pact of the Sole feature
While you wear your pact boots, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Thief of Five Fates
You can cast bane once using a warlock spell slot. When youc cast bane this way, it does not require concentration. You can't do so again until you finish a long rest.
Thirsting Blade
Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Tomb of Levistus
Prerequisite: 5th level
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.
Once you use this invocation, you can't use it again until you finish a short or long rest.
Toil and Trouble
Prerequisite: Pact of the Cauldron feature
When you empower a potion, you can choose which spell to target the consumer with from an expanded spell list based on your level in this class. These spells count as warlock spells you know when cast this way.Spells in this expanded spell list that have a range other than Self or Touch still work with your cauldron created potion.
Tongue of Pazuzu
You are immune to the effects of zone of truth and other creatures Wisdom (Insight) checks made against your Charisma (Deception) checks have disadvantage.
Trickster's Escape
Prerequisite: 7th level
You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.
Twin Sorrows
Prerequisites: 10th level, hex spell
When you cast the hex spell or use a bonus action to transfer the spell to a new creature, you can target two creatures with the spell. You must be able to see both creatures, and they must be within 15 feet of each other. You can only have two creatures affected by the spell at a time.
Ubothar's Preparation
Prerequisites: 7th level
You can cast a spell and store it in an item to be triggered later by a keyword of your choosing. When the spell is cast, your spell slot is expended and does not return until the prepared spell is triggered. Once the trigger command is spoken, the spell is cast immediately. If it has a range, then it is centered upon the item that had stored the spell. If it has a range of touch, it can be cast upon any valid target touching the item that stored the spell. If it's on self, it only affects you and only if you are holding the item that had stored the spell.
Ugudenk's Tunneling
As a bonus action, you can teleport through solid materials no thicker than half your walking speed, provided there's a space large enough for you at your destination. You touch one side of a wall or other structure, and appear on the other side instantly. You regain the ability to do so when you finish a short or long rest.
Undying Servitude
Prerequisite: 5th-level warlock
You can cast animate dead without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.
Vampiric Blade
Prerequisites: 15th level, Pact of the Blade
Whenever you hit a hostile creature with your pact blade, you can use a bonus action to regain a number of hitpoints equal to the damage dealt by the weapon.
Vengeful Resurgence
Prerequisite: 10th level
You can cast the spell death ward on yourself once without expending a spell slot. If the spell is ended by taking damage, you explode in a surge of otherworldly energy; each creature within 5 feet of you takes force damage equal to your warlock level + your Charisma modifier, and must succeed on a Strength saving throw or be shoved 10 feet away from you in a straight line. Once you use this ability to cast this spell, you can't do so again until you finish a long rest.
Visions of Distant Realms
Prerequisite: 15th level
You can cast arcane eye at will, without expending a spell slot.
Voice of the Chain Master
Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Walk the Mists
Prerequisite: 12th level
You can cast the misty step spell at will, without expending a spell slot.
Whisperless
Prerequisite: 15th level
You can cast silence at will. You and your spells can ignore the effects of magical silence.
Whispers of the Grave
Prerequisite: 9th level
You can cast speak with dead at will, without expending a spell slot.
Witch Sight
Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.