Ruin Generation
Ruin Generation
As one could expect, the desolate ruins setting has a lot of ruins. Many of the biggest are detailed on the map and in the places description above, but some are simply too small. A ruin generator has been included to make ruins easier.
Purpose: (d20)
1 Religious 2 Housing 3 Storage 4 Utility 5 Crossroads 6 Workplace 7 Military 8 Elytra base 9 portal 10 laboratory 11 prison 12 manufacturing plant 13 business HQ 14 vacation retreat 15 former preserved historical site 16 Granary 17 villains fortress 18 ancient game piece 19 monster camp 20 trade center
Condition (d8):
1 Practically new 2 Sturdy 3 Good 4 Average 5 In need of minor repairs 6 Poor 7 Bad 8 Death trap
Treasure (d8): 1 Picked clean 2 Small amounts of treasure 3 Some treasure 4 Solid haul 5 Very profitable 6 Find of the week 7 Lucky find 8 Set for life
Guardian (d20): 1 None 2 Goblinoids 3 Gnolls 4 Orcs 5 Dinosaurs 6 elementals 7 demons 8 devils 9 clan of lycanthropes 10 death cult 11 Kenku flock 12 Kobold tribe 13 mezzoloths 14 Primitive Humanoids 15 Undead 16 Harpies/mythical monsters 17 Kua-Toa 18 dragon(s) 19 Constructs 20 Gods/Demigods
Purpose: (d20)
1 Religious 2 Housing 3 Storage 4 Utility 5 Crossroads 6 Workplace 7 Military 8 Elytra base 9 portal 10 laboratory 11 prison 12 manufacturing plant 13 business HQ 14 vacation retreat 15 former preserved historical site 16 Granary 17 villains fortress 18 ancient game piece 19 monster camp 20 trade center
Condition (d8):
1 Practically new 2 Sturdy 3 Good 4 Average 5 In need of minor repairs 6 Poor 7 Bad 8 Death trap
Treasure (d8): 1 Picked clean 2 Small amounts of treasure 3 Some treasure 4 Solid haul 5 Very profitable 6 Find of the week 7 Lucky find 8 Set for life
Guardian (d20): 1 None 2 Goblinoids 3 Gnolls 4 Orcs 5 Dinosaurs 6 elementals 7 demons 8 devils 9 clan of lycanthropes 10 death cult 11 Kenku flock 12 Kobold tribe 13 mezzoloths 14 Primitive Humanoids 15 Undead 16 Harpies/mythical monsters 17 Kua-Toa 18 dragon(s) 19 Constructs 20 Gods/Demigods
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