By the Gods, Carmichael, this place is as hot as the miners claimed. Never been this close to Xamen before, didn't think we'd find a scrap of any dream artefacts in this wasteland but ah, Effe's Destiny always plans the unexpected. You know what the say about wolves and dogs, Carmichael? There could be anything turning this site into it's lair and I'm refusing to go down it until I'm granted sufficient protection by the Institute. — Prelude to Expedition #4/044-01 attached on to the published document; a transcript of the messages sent from Expedition Leader [redacted] to Archmage Carmichael
Introduction
On the Mortal Realm's eastern coastline onto the Sunrise Sea, lies the mountain range known as the Zanzunu Peaks which is responsible for keeping the horrid air of the Kakhabad Wastes from spilling out and potentially polluting the Sea. Further down the Peaks from the Fortress of Mampang on the volcano of High Xamen, lies a fallen piece of the ancient mythical floating city of Eldervair.
For an unknown reason at an unknown time, though dated to be time after the commencing of the
Great Hunt at the start of the
Third Era - where in revenge of the failed
Invasion of Mortis Realm, some of the
Dragons attempted a genocide against the
Giant-Kin -, this piece of Eldervair lost its magical grip on the clouds and pummelled into the base of a mountain near High Xamen on impact with the Realm.
Since then, anything that did live in the Zanzunu Tower when it was still flying whether it be Gargoyles, Harpies or a Cloud Giant, and survived the impact have long since abandoned the ruin. This piece of Eldervair has become a part of the Kakhabad landscape, subsumed by the influences of the nearby volcano ready to erupt though soothed by the magics of Mampang Fortress and its resident Archmage.
Description
A stinking sulfuric smoke clogs the air of Eastern Kakhabad as High Xamen is constantly kept at the point just before eruption. This has influenced the geography and nature of the surrounding Zanzunu Peaks and the Zanzunu Tower.
Only the peak of the tower extends out the base of the mountainside with what is clearly the inspiration for Gothic architecture featuring the spire. It resembles a harsh jutting spike like a thorn piercing the skin of a mortal, though only visible at close distances due to acid rain as a result to nearby mining operations. This masks the Tower from view, making it look like another natural piece of the mountainside with this distinct architecture eroding over time.
A hot spring developed and broke out next to the base of the Tower, often boiling from the subterranean magma flows of the nearby volcano. However, with the amount of acid rain common in the area, sulfide has mixed with the water and transformed into a deposit of sulfuric acid deadly to anyone attempting to explore the Eldervairian ruin.
I.L.D.E.K. Research
Expedition #4/044-01
The first expedition conducted by I.L.D.E.K. to confirm the reports of the site's existence was cut short due to the general inhospitable nature of being so close to High Xamen after an arduous journey across Kakhabad.
The pre-gothic architecture of the Tower was still recognisable at this time, though an entrance could not be located and the expedition retreated from the danger before succumbing to the elements via emergency 'teleportation circle' back to the Institute itself.
Expedition #4/044-04
The subsequent two expeditions after the first noted the steady erosion of the Tower itself, with the third noting that the steady acid rain and rockfall from the mountain above had created a large accessible opening even for higher grade equipment to excavate the ruin for any scraps of knowledge or artefacts connected to Chronurgy, Graviturgy or Somnium Realm, the Dreamlands.
The fourth and final expedition hoped to achieve this, but all contact was lost shortly after reporting that they were descending into the ruin. A lava river were said to have flowed a channel through a section of the Eldervairian ruin, and a faint lilac hue was noticed by one expedition member coming from what was believed to be an Ancient Gargoyle shrine of sorts. This was the final report from the team to the Institution.
Any attempt at a 'message' spell to the expedition team would have a reply of only snoring. This snoring sound was recorded and replayed to a Priestess of Effe, notably a Wax Maiden, who was instantly turned insane from the "Whispers of a Nightmare" breathing through the snores. Upon healing, the Maiden had no memory of the event.
It very much remind me of "Made in Abyss" anime. Ruins hidden in a dangerous place, potentially deadly, descending explorers. And the snores would be the "Voices from Hell" recorded from the borehole in Russia.
I'll need to check them out :-) those "voices from hell" sound... interesting!