Mark of the Hide
You have advantage on stealth checks when hiding amongst nature and can attempt to hide even if you are only lightly obscured by foliage.
Mark of the Herd
If you fail a saving throw, so long as someone within 10 ft of you has succeeded, you can roll an additional d20 and replace your original roll if you choose to. Once done, you cannot do it again until after a long rest.
Mark of the Flock
When an ally within 10 feet of you moves on their turn, you can use your reaction to move with them, keeping your position relative to them if possible. You can move like this a number of times equal to your proficiency bonus, regaining expended uses after a long rest.
Mark of the Pack
You have the Pack Tactics ability. Additionally, when an ally within 5 ft takes damage, you can use your reaction to become the target of the attach instead. This can be done a number of times equal to your proficiency bonus. You regain expended uses after a long rest
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