BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Contract Killer

Contract Killers are the boogeymen of the criminal underworld, typically only employed by creatures who understand that sometimes to make sure a loose end stays tied up, you need a professional who can... go the distance. Also known as Soulstealers, unscrupulous individuals of this way of life make a goodly amount of coin working with devils, the most desperate to use their talents to acquire rare or particularly irritating souls. Students of this archetype usually work in pairs, master and pupil passing their trade on down the line, although also working in groups occasionally on bigger targets.   The most essential thing to know about a Contract Killer is that when their targets die, the right to their soul is passed on to them. They can use that soul in trade, although certain souls are worth infinitely more than others. The appearance that deed takes is a physical one, and it differs between Contract Killers. You can choose your own appearance for your deeds, or roll on the table below.
Deed Appearance
d6 Appearance
A sealed scroll, frayed, singed, or stained.
Scrimshawed bone or ivory, exquisite in detail.
An etched slate of dull stone, ever cold to the touch.
A small figurine in the creature's likeness.
An uncut gem, pale light visible inside.
An iron coin, stamped with eldritch runes.

Open Contract

Beginning at 3rd level, you learn to curse your targets with a mark of impending death. As a bonus action, choose a creature you can see within 30 feet of you. For the next hour, or until the curse is removed by a remove curse spell or similar magic, a brand or tattoo of your own design appears on a part of its body. Additionally, for the duration, you can see a faintly glowing outline of that creature even if it is heavily obscured from you. 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this outline. Once per round, when you hit the cursed creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. Once you reach 10th level, the additional force damage dealt increases to 2d8.   You can use this feature twice, and you regain any expended uses when you finish a short or long rest.

Services Rendered

Starting at 3rd level, you gain the ability to take ownership of a creature's soul in its death. When a target of your Open Contract curse dies while within 120 feet of you, you can immediately manifest a deed to its soul (if it has one) as a magical object you are carrying (no action required). The deed remains until you destroy it, detailed below, or until you die. While a deed remains, the creature's soul is not considered free or willing for the purposes of effects that would return it to life. You can use your bonus action to destroy a deed, and you learn the creature's most immediate concerns or intentions during the hour prior to its death. You can own a maximum number of deeds with this feature equal to 1 + your Wisdom modifier (minimum 1) at any given time.

Reverse Curse

Beginning at 7th level, you have learned to adapt some of your curse's magic to enhance yourself. As an action you can gain one of the following benefits for the next hour:
  • On The Scent. You have advantage on Wisdom checks you make to track or spot creatures, and to determine a creature's intentions or truthfulness.
  • Devil's Tongue. You have advantage on Charisma checks you make to coax information from a creature.
  • Second Shadow. You have advantage on Dexterity checks you make to remain unnoticed or hidden.
You can use this feature a number of times equal to your Wisdom modifier (minimum 1) and you regain all expended uses after you complete a long rest.

Pay It Forward

At 10th level, when you use your Services Rendered feature to create a deed, you can use your reaction to immediately destroy the deed and regain a use of your Open Contract feature.

Now You See Me

At 15th level, you gain the ability to become invisible when you use your Second Wind, until the start of your next turn. You become visible again to any creature you damage or force to make a saving throw during that time that isn't cursed by you.

Death Warrant

Beginning at 18th level, when you hit a creature cursed by your Open Contract feature, if the damage would reduce it to an amount of hit points equal to or lower than twice your Fighter level, it dies.
What Is The Worth Of A Soul?
Contract Killers deal in souls, and as such they generally understand that, most of the time, a soul isn't worth the paper it's written on. They can convert almost any soul into a deed, but they generally take the more important ones for completing jobs, or store them for future bargaining. A Contract Killer can willingly hand over the ownership of a deed in their possession to a creature capable of accepting it instead of simply destroying it for a momentary advantage, which is usually a moderate to high ranking devil or similarly powerful creature.   This is information to keep in mind when considering playing, or allowing, a Contract Killer in a game. A Contract Killer will often be looking for jobs or contacts in areas they visit, and the economy in which souls are bought and bargained for can be an important source of conflict and development for the player. Perhaps the character in question has a specific soul in mind, currently out of reach, or is just trying to continue the family business.

Comments

Please Login in order to comment!