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Fighting Style: Paladin

Blessed Warrior

You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.  

Defense

While you are wearing armor, you gain a +1 bonus to AC.  

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.  

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.  

Grounded

At the start of your turn, if you aren't incapacitated, you can reduce your speed to 0 until the start of your next turn. If you do, you can make one opportunity attack before the start of your next turn without using your reaction.  

Heavyweight Fighting

You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy weapon, you gain a +2 bonus to damage rolls and you have advantage on Strength (Athletics) checks made to Shove.  

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.  

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.  

Shield Warrior

You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to your shield attack damage rolls and to your Armor Class.  

Simplicity

You have a +1 bonus to attack rolls made with simple weapons, and the damage die of simple weapons increases by one size for you. For example, 1d4 would become 1d6.  

Strongbow

You can use your Strength modifier, in place of Dexterity, for your attack and damage rolls with longbows and shortbows.  

Titan Fighting

You gain a +2 bonus to melee weapon attack rolls you make against Large or larger creatures.  

Trample

If you move at least 20 feet straight toward a creature and then hit it with an attack on the same turn, that creature must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone.  

Versatile

When you use one hand to make a melee attack with a versatile weapon, the weapon’s damage is equal to the weapon’s two-handed damage value.

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