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Genasi

Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of elemental forces and mortals.   There are two types of genasi, the first of which are born from elemental entities such as genies and mortals, other genasi, or those with genies or other elemental entities further up their family tree. These are often the ones truly tied between two worlds yet belong fully to neither.    Then there are genasi that result from exposure to elemental power, either in the form of a massive surge, such as an eruption of energy from the elemental planes or planar convergence, or as a result of their parent's long-term exposure to areas saturated with elemental energy. 

Heirs to Elemental Power

Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color, and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.   Seen in silhouette, a genasi can usually pass for human. Those of earth, ice, or water descent tend to be heavier, while those of air, dust, or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).   Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.   Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their elemental parents.

Wild and Confident

Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.   Too much failure can chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.

Civilization and Culture

Naming Traditions

Genasi use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.

Genasi

ability score increase: Your Constitution score increases by 2.
age: Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
race features:
Creature Type
Your creature type is both humanoid and elemental.   Size
Genasi come in all the same varieties of shape and size as their mortal kin, but they often have a build befitting their element. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. You are Medium or Small.   Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light   Manifest Element
You are able to briefly manifest the power of the elemental plane from which your lineage derives. The action cost and effects of your manifestation is determined by your genasi element.   If your manifestation allows you to cast spells, Constitution is your spellcasting ability for them. These spells require no material components, but they still require their normal casting time. If your manifestation otherwise imposes a saving throw, the DC is equal to 8 + your Constitution modifier + your Proficiency bonus.   Once you manifest your element, you can’t do so again until you finish a long rest.

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