The Oath of Resolve is a lonely path, walked by those who
seek to achieve as much with their lives as they can. They are
wandering crusaders, looking for wrongs to right, or to
hamper the efforts of those whose aims will lead to chaos and
pain, wherever they might be. These knights do not trouble
themselves with the why, and if a larger trouble comes along
while they already pursue a task, they do not falter. The only
thing that matters is the next step, for the last one never
comes.
Tenets of Resolve
The tenets of the Oath of Resolve are some of the least attractive for Paladins, but they produce effective warriors. The core premise of the tenets speak for themselves.
Remain Focused. I cannot be divided in my goals, I must choose an objective and pursue it until it is complete.
Reject Vice. The path of comfort leads to complacency
No Remorse. What has been done has been done, regret has no place in my heart.
Fight Until Your Last Breath. Death may be inevitable, but it should never be welcomed.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of
Resolve Spells table. See the Sacred Oath class feature for
how oath spells work.
| Oath of Resolve Spells |
Paladin Level |
Spells |
3rd |
heroism, longstrider |
5th |
enhance ability, spider climb |
9th |
gaseous form, thunder step |
13th |
freedom of movement, locate creature |
17th |
greater restoration, passwall |
Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
- Vow of Duty. As an action you can present your holy symbol and speak a vow of duty, using your Channel Divinity. Choose a creature or object within 30 feet of you. For 1 hour, the target gains no benefit against you from being invisible or heavily obscured, and you do not have disadvantage on attacks made against it as a result of being blinded. Additionally, you know the exact direction and distance to the target while it is on the same plane of existence as you.
- Inexorable Advance. As a bonus action, you can use your Channel Divinity to ignore creatures that would seek to deny your passage. For 1 minute, you can move through the spaces of hostile creatures regardless of their size, and creatures whose spaces you move through on your turn have disadvantage on opportunity attacks made against you until the end of that turn.
Aura of Tenacity
Starting at 7th level, you and friendly creatures within 10 feet
of you are unaffected by difficult terrain.
At 18th level, the range of this aura increases to 30 feet.
Eternal Vigilance
Starting at 15th level, your refusal to shirk your duty
transcends even your time of rest. You no longer suffer any of
the penalties of being unconscious.
Beyond Determination
At 20th level, you can assume the form of an avatar of
conviction. Using your action, you undergo a transformation.
For 1 minute, you gain the following benefits:
- You cannot be reduced to lower than 1 hit point.
- You can take the Dash action as a bonus action.
- You are immune to being charmed or grappled.
Once you use this feature, you can't use it again until you
finish a long rest.
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