BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Oath of Resolve

The Oath of Resolve is a lonely path, walked by those who seek to achieve as much with their lives as they can. They are wandering crusaders, looking for wrongs to right, or to hamper the efforts of those whose aims will lead to chaos and pain, wherever they might be. These knights do not trouble themselves with the why, and if a larger trouble comes along while they already pursue a task, they do not falter. The only thing that matters is the next step, for the last one never comes.

Tenets of Resolve

The tenets of the Oath of Resolve are some of the least attractive for Paladins, but they produce effective warriors. The core premise of the tenets speak for themselves.   Remain Focused. I cannot be divided in my goals, I must choose an objective and pursue it until it is complete.   Reject Vice. The path of comfort leads to complacency   No Remorse. What has been done has been done, regret has no place in my heart.   Fight Until Your Last Breath. Death may be inevitable, but it should never be welcomed.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Resolve Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Resolve Spells
Paladin Level  Spells
3rd  heroism, longstrider
5th  enhance ability, spider climb
9th  gaseous form, thunder step
13th  freedom of movement, locate creature
17th  greater restoration, passwall

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
  • Vow of Duty. As an action you can present your holy symbol and speak a vow of duty, using your Channel Divinity. Choose a creature or object within 30 feet of you. For 1 hour, the target gains no benefit against you from being invisible or heavily obscured, and you do not have disadvantage on attacks made against it as a result of being blinded. Additionally, you know the exact direction and distance to the target while it is on the same plane of existence as you.
  • Inexorable Advance. As a bonus action, you can use your Channel Divinity to ignore creatures that would seek to deny your passage. For 1 minute, you can move through the spaces of hostile creatures regardless of their size, and creatures whose spaces you move through on your turn have disadvantage on opportunity attacks made against you until the end of that turn.

Aura of Tenacity

Starting at 7th level, you and friendly creatures within 10 feet of you are unaffected by difficult terrain.   At 18th level, the range of this aura increases to 30 feet.

Eternal Vigilance

Starting at 15th level, your refusal to shirk your duty transcends even your time of rest. You no longer suffer any of the penalties of being unconscious.

Beyond Determination

At 20th level, you can assume the form of an avatar of conviction. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
  • You cannot be reduced to lower than 1 hit point.
  • You can take the Dash action as a bonus action.
  • You are immune to being charmed or grappled.
Once you use this feature, you can't use it again until you finish a long rest.

Comments

Please Login in order to comment!