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Oath of Sorrow

The Oath of Sorrow is a vow to accept pain, to endure misery, and to use the melancholy within you as fuel for the fires of life. Those who follow this oath are a dour lot, but only because they see just how precious mortality is. A paladin who makes a vow to bring their sorrow with them uses it as a weapon, sharing their grief with others to still their hand of evil. Nothing angers them more than needless sorrow, because sadness without joy makes only more sadness. They fight those who are cruel and selfish, those who seek to spread pain for its own sake.

Tenets of Sorrow

The tenets of the Oath of Sorrow are spoken in hushed whispers, respectful of those who have come and gone.   Remember the Dead. They are gone, but our memories of them must live on.   End Suffering. When pain is too much to bear, it is our duty to end it.   Embrace Anguish. A life without sorrow is a life without happiness, for all things we love must die. Revel in your sorrow, for it reminds us what we are.   No Regrets. Cry for what was, not what could have been.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Sorrow Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Sorrow Spells
Paladin Level  Spells
3rd  ceremony, sanctuary
5th  gentle repose, hold person
9th  fear, speak with dead
13th  death ward, phantasmal killer
17th  hold monster, raise dead

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
  • Lament the Fallen. As a reaction, when a creature within 30 feet of you is reduced to 0 hit points, you can use your Channel Divinity to incite grief in those around them. Each creature of your choice that you can see within 10 feet of the original creature must succeed on a Wisdom saving throw or be filled with mourning and fall prone, unable to stand until the end of their next turn. Creatures that can't be charmed are immune to this effect.
  • Last Rites. You can use your Channel Divinity to help those who cling to life move on to the next. When you deal damage that leaves a creature with 0 hit points on your turn, you can use your bonus action to speak a prayer of finality. The creature dies, if it didn't already, and for the next 7 days it can't become undead by any means short of a wish spell.

Aura of Sorrow

Starting at 7th level, spectral rain falls in an area within 10 feet of you while you aren't incapacitated. You, and friendly creatures within the area, are lightly obscured to hostile creatures.   Additionally, when a hostile creature damages a dying creature within the area, it takes psychic damage equal to your Paladin level.   At 18th level, the range of this aura increases to 30 feet.

Sorrow's Sentinel

At 15th level, when a friendly creature you can see within 30 feet of you takes damage, you can use your reaction to move up to your speed towards them. Until the start of your next turn, the creature has resistance to all damage.   Once you use this feature, you can't use it again until you have finished a long rest.

Woe Bringer

At 20th level, you can assume the form of a harbinger of true despair. Using your action, you undergo a transformation. For 1 minute you gain the following benefits:
  • The area within 30 feet of you becomes a whirling storm. Once per turn, when a creature dies while within the area, hostile creatures within 30 feet of you take psychic damage equal to your Charisma modifier.
  • As a bonus action, you can teleport to any dead or dying creature you can see within 60 feet of you.
  • If a creature reduces you to 0 hit points, you can end your transformation early and force the creature to make a Wisdom saving throw. On a failure, the creature is reduced to 0 hit points.
Once you use this feature, you can't use it again until you finish a long rest.

Back to Paladin

Notable Organizations

The Adventurers Guild 
Temple of the Deathsworn 
Hunter’s Lodge 
The Visani

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