Ever since you could see the stars you've known you were
destined for glory on the battlefield. You've dedicated your
life to becoming a great warrior, and your swearing of the
Oath of Battle marks only another step along the path.
Paladins that swear this oath are usually leaders and
protectors—chieftains, war leaders, jarls, and khans—who
stand resolute in the face of tyranny and oppression, and
in so doing attain glory that transcends this mortal flesh.
Champions of their people, their presence inspires allies
to go that extra mile when weapons clash.
Tenets of Battle
The tenets of battle are as old as the gods themselves.
Though diverse in interpretation, the tenets of battle all
speak to honor and of glory.
Honor Through Battle. Actions speak louder than
words—let them do the talking.
Stand and Fight. Never show cowardice in the face
of adversity.
Repay Tenfold. Anything delivered unto you or your
allies shall be repaid with interest, from the cruelty of your enemies to the kindness of strangers.
Glory Above All. Seek to bring glory to you and your
allies. Never act in a way that brings shame upon you.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath
of Battle Spells table.
| Oath of Battle Spells |
Paladin Level |
Spells |
3rd |
faerie fire, longstrider |
5th |
earthbind, enlarge/reduce |
9th |
crusader's mantle, haste |
13th |
death ward, fire shield |
17th |
destructive wave, maelstrom |
Battlemark
Paladins who take this oath have a
battlemark tattooed on their neck,
typically under the left ear. Your
battlemark is a symbol of your
devotion to the tenets of battle. You
can use this mark as a spellcasting
focus for your paladin spells.
Channel Divinity
When you take this oath at 3rd level, you gain
the following two Channel Divinity options:
- Armor Break. When you hit a creature that is wearing armor with a melee weapon attack, you can use your Channel Divinity to sunder its defenses, inflicting a –2 penalty to its Armor Class for 1 minute.
- War Cry. As a bonus action you can unleash a fierce battle cry to bolster you and your allies, using your Channel Divinity. You and each friendly creature within 60 feet of you that can hear you gain advantage on their next attack roll before the start of your next turn.
Aggressor
Starting at 7th level, you exude an aura of tempered rage.
Weapon attacks made by you and friendly creatures within
10 feet of you score a critical hit on a roll one lower than
normal. For example, if you score a critical hit on a roll of
20, you instead score one on a roll of 19 or 20.
At 18th level, the range of this aura increases to 30 feet.
Onslaught
Beginning at 15th level, whenever an ally scores a critical
hit against a creature within 10 feet of you, you can use
your reaction to make a melee attack against the target if it
is within your reach.
Goddess's Justice
At 20th level, as an action, you can imbue your strikes with
otherworldly strength. For 1 minute, your melee weapon
attacks that hit are critical hits. Once you use this feature,
you can't use it again until you finish a long rest.
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