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Oath of Battle

Ever since you could see the stars you've known you were destined for glory on the battlefield. You've dedicated your life to becoming a great warrior, and your swearing of the Oath of Battle marks only another step along the path.   Paladins that swear this oath are usually leaders and protectors—chieftains, war leaders, jarls, and khans—who stand resolute in the face of tyranny and oppression, and in so doing attain glory that transcends this mortal flesh. Champions of their people, their presence inspires allies to go that extra mile when weapons clash.

Tenets of Battle

The tenets of battle are as old as the gods themselves. Though diverse in interpretation, the tenets of battle all speak to honor and of glory.   Honor Through Battle. Actions speak louder than words—let them do the talking.   Stand and Fight. Never show cowardice in the face of adversity. Repay Tenfold. Anything delivered unto you or your allies shall be repaid with interest, from the cruelty of your enemies to the kindness of strangers.   Glory Above All. Seek to bring glory to you and your allies. Never act in a way that brings shame upon you.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Battle Spells table.
Oath of Battle Spells
Paladin Level  Spells
3rd  faerie fire, longstrider
5th  earthbind, enlarge/reduce
9th  crusader's mantle, haste
13th  death ward, fire shield
17th  destructive wave, maelstrom

Battlemark

Paladins who take this oath have a battlemark tattooed on their neck, typically under the left ear. Your battlemark is a symbol of your devotion to the tenets of battle. You can use this mark as a spellcasting focus for your paladin spells.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:
  • Armor Break. When you hit a creature that is wearing armor with a melee weapon attack, you can use your Channel Divinity to sunder its defenses, inflicting a –2 penalty to its Armor Class for 1 minute.
  • War Cry. As a bonus action you can unleash a fierce battle cry to bolster you and your allies, using your Channel Divinity. You and each friendly creature within 60 feet of you that can hear you gain advantage on their next attack roll before the start of your next turn.

Aggressor

Starting at 7th level, you exude an aura of tempered rage. Weapon attacks made by you and friendly creatures within 10 feet of you score a critical hit on a roll one lower than normal. For example, if you score a critical hit on a roll of 20, you instead score one on a roll of 19 or 20.   At 18th level, the range of this aura increases to 30 feet.

Onslaught

Beginning at 15th level, whenever an ally scores a critical hit against a creature within 10 feet of you, you can use your reaction to make a melee attack against the target if it is within your reach.

Goddess's Justice

At 20th level, as an action, you can imbue your strikes with otherworldly strength. For 1 minute, your melee weapon attacks that hit are critical hits. Once you use this feature, you can't use it again until you finish a long rest.

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