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Prismatic Sorcerer

You are of an arcane bloodline, blessed by a good celestial, native to a plane of light. You have the power of light coursing through your veins as a result. When you want, you can shine bright with the purest light of varying colors.   Each color has a different meaning and offers a different blessing; all aimed at turning you into a potent agent of good to be feared and respected.

Prismagic

Starting at 1st level, as you gain the ability to cast spells, as you realize that each color of the prism represents a different school of magic. You can choose to alter the color of your spells as you wish. For example, you can cast violet fire bolts. In addition, you choose a color (and a spell school) at the end of each long rest, the DC for the spells of which increases by 1 until you finish a long rest.
Prismatic Spectrum
Colors Spell  School
Red  Evocation
Orange  Enchantment
Yellow  Illusion
Green  Necromancy
Blue  Conjuration
Indigo  Abjuration
Violet  Transmutation
White  Divination

Color Focus

Starting at 1st level, when you choose the same color as the one you chose on the previous day using the Prismagic feature, you gain additional sorcery points equal to your proficiency bonus until you finish a long rest.

Color Expert

Starting at 6th level, when you cast a spell that deals damage, you can change its damage type as you wish. You can use this feature a number of times equal to your proficiency bonus. You can gain an extra use of this feature by expending 3 sorcery points.   You regain any expended uses after you finish a long rest.

Advanced Prismagic

At 14th level, your Prismagic feature grows stronger. You gain the following benefits while you are under the influence of different colors.   Red. Your evocation spells deal 1d6 bonus damage.
Orange. Your spell save DC for enchantment spells increases by 2 instead of 1.
Yellow. The duration of your illusion spells is doubled.
Green. When you raise or create a creature, as in the raise dead spell, you can raise or create one additional creature.
Blue. The duration of your conjuration spells is doubled.
Indigo. You can cast abjuration spells whose casting time is 1 action as a bonus action instead.
Violet. Your spell save DC for transmutation spells increases by 2, instead of 1.
White. Creatures have disadvantage on saving throws against your divination spells.

Prismatic Radiance

Starting at 18th level, you can use your action to spend 9 sorcery points and radiate a bright light in a 60-foot-radius sphere centered on you, consisting of each color of your prismatic spectrum. Creatures caught in the light must succeed on a Constitution saving throw with disadvantage or be affected by the prismatic spray spell.

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