Rift Maker
The Rift Maker is able to use their tinkering abilities to create and manipulate gaps in space. A Rift Maker can pull out objects from other dimensions and create small localised portals to extend the reach of their attacks.
You gain proficiency with cartographer’s tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.
You always have certain spells prepared after you reach particular levels in this class, as shown in the Rift Maker Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
You create temporary openings in space to take your enemy unawares. When you make an attack with a magic weapon while holding cartographer’s tools, or you cast a spell that requires you to make an attack roll using your cartographer’s tools as the spellcasting focus, you gain additional benefits, as shown below: You can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls for a weapon attack. When making a melee attack, you can do so against a target that is up to 30 feet away from you. When making a ranged attack, you ignore half and three-quarters cover.
You use your planar abilities to open a portal and pull out objects from other realities. While you’re holding cartographer’s tools, you can use an action to conjure one nonmagical item of your choice. An item created in this way appears in your hand, or in an unoccupied space you can see within 10 feet of you that is on a surface or in a liquid that can support it. The gp value of the item can't be more than 10 times your artificer level, and the item must be Medium or smaller. The item shimmers with minute planar energy and may sport subtle variations that make it different from other items you would find in your world. For examples of items you can create, see chapter 5, “Equipment”, of the Player's Handbook. Once you create an item with this feature, you can't do so again until you finish a long rest. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes. Otherwise, the item lasts indefinitely or until you die. The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 15th level (Huge).
You use the space between planes to amplify your attacks. Whenever you make an attack using your Portal Strike feature, you can change the damage type to force damage. If you do, you roll a d8 and add the number rolled to one damage roll of the attack. If you make this attack immediately after teleporting from another space or appearing from a different plane of existence, the bonus damage increases to 2d8.
You are able to create localised instabilities, gaining the following benefits: You can cast blink without expending a spell slot and without preparing the spell, provided you use cartographer’s tools as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest. When you or a creature you can see within 90 feet of you is damaged by an attack or harmful spell, you can use your reaction to teleport the target to an unoccupied space that you can see within 30 feet of you (as long as the target is willing). You must have cartographer’s tools in your hand to use this reaction.
You have a better feel for manipulating spatial rifts and what you want to conjure from them, gaining the following benefits: You can use your Rift Armory feature to conjure a magic item. You choose from the Replicable Items table from the Replicate Magic Items artificer infusion, ignoring gp cost. The bonus damage from your Temporal Blast feature increases to 2d8 and 3d8 damage, respectively. You can cast plane shift without expending a spell slot or material components, provided you use cartographer’s tools as the spellcasting focus. Once you do so, you must finish a long rest before you can cast it again.
Tools of the Trade
3rd-level Rift Maker featureYou gain proficiency with cartographer’s tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.
Rift Maker Spells
3rd-level Rift Maker featureYou always have certain spells prepared after you reach particular levels in this class, as shown in the Rift Maker Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
Rift Maker Spells | |
---|---|
Artificer Level | Spell |
3rd | chaos bolt, tenser's floating disk |
5th | mirror image, misty step |
9th | haste, thunder step |
13th | banishment, dimension door |
17th | passwall, wall of force |
Portal Strike
3rd-level Rift Maker featureYou create temporary openings in space to take your enemy unawares. When you make an attack with a magic weapon while holding cartographer’s tools, or you cast a spell that requires you to make an attack roll using your cartographer’s tools as the spellcasting focus, you gain additional benefits, as shown below: You can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls for a weapon attack. When making a melee attack, you can do so against a target that is up to 30 feet away from you. When making a ranged attack, you ignore half and three-quarters cover.
Rift Armory
3rd-level Rift Maker featureYou use your planar abilities to open a portal and pull out objects from other realities. While you’re holding cartographer’s tools, you can use an action to conjure one nonmagical item of your choice. An item created in this way appears in your hand, or in an unoccupied space you can see within 10 feet of you that is on a surface or in a liquid that can support it. The gp value of the item can't be more than 10 times your artificer level, and the item must be Medium or smaller. The item shimmers with minute planar energy and may sport subtle variations that make it different from other items you would find in your world. For examples of items you can create, see chapter 5, “Equipment”, of the Player's Handbook. Once you create an item with this feature, you can't do so again until you finish a long rest. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes. Otherwise, the item lasts indefinitely or until you die. The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 15th level (Huge).
Temporal Blast
5th-level Rift Maker featureYou use the space between planes to amplify your attacks. Whenever you make an attack using your Portal Strike feature, you can change the damage type to force damage. If you do, you roll a d8 and add the number rolled to one damage roll of the attack. If you make this attack immediately after teleporting from another space or appearing from a different plane of existence, the bonus damage increases to 2d8.
Flickering Jaunt
9th-level Rift Maker featureYou are able to create localised instabilities, gaining the following benefits: You can cast blink without expending a spell slot and without preparing the spell, provided you use cartographer’s tools as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest. When you or a creature you can see within 90 feet of you is damaged by an attack or harmful spell, you can use your reaction to teleport the target to an unoccupied space that you can see within 30 feet of you (as long as the target is willing). You must have cartographer’s tools in your hand to use this reaction.
Planar Pull
15th-level Rift Maker featureYou have a better feel for manipulating spatial rifts and what you want to conjure from them, gaining the following benefits: You can use your Rift Armory feature to conjure a magic item. You choose from the Replicable Items table from the Replicate Magic Items artificer infusion, ignoring gp cost. The bonus damage from your Temporal Blast feature increases to 2d8 and 3d8 damage, respectively. You can cast plane shift without expending a spell slot or material components, provided you use cartographer’s tools as the spellcasting focus. Once you do so, you must finish a long rest before you can cast it again.
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