The Benefactor
You have forged a pact with a wealthy benefactor, an
entity whose insatiable thirst for material wealth and
power knows no bounds. They have amassed a personal
fortune that spans lifetimes, and their manipulative ways
have secured their position as a master of the game of
power. With their patronage, you have gained entry to
the most lavish of lifestyles, surrounded by opulence and
extravagance that others can only dream of.
Your patron could be a merchant whose wealth rivals
that of entire kingdoms, a cunning crime lord whose influence
extends far beyond their reach, a dragon whose
hoard contains treasures beyond imagination, or a noble
whose ambitions know no limits. Whatever their identity,
they have chosen to share their riches with you as their
chosen, bestowing upon you knowledge and abilities.
You know the power of coin and how “They who have the gold, make the rules.” You are proficient in Persuasion and Sleight of Hand, and you know how to sweeten a deal with the addition of coin. You have advantage on Persuasion checks you make offering a bribe. As a bonus action, you can reach into your pocket and exchange 1d10 gp worth of any currency from any plane of existence or time period, converting it into the equivalent currency of the plane you currently reside on.
Careful you step, for not all that glitters is gold. You gain proficiency in Investigation checks, if you are not already proficient, and your proficiency bonus is doubled when you use it to check for traps, discern an object’s wealth, or seek out information related to places where riches are hidden or stored and protected. Additionally, you can cast the spell locate object at will without requiring a spell slot or components when targeting a specific item worth at least 500 gp.
The greed of your benefactor grants you the ability to buy their favour. When you take damage from an attack, you can spend any amount of currency on your person and reduce the damage by 1 for every 1 gp spent.
Your patron’s favour for wealth and fortune allows you to redeem your expended magical energy for a cost. As an action, you can spend any amount of currency on your person equal to 100 times the spell slot level you want to recover. For example, if you want to recover a 1st-level spell slot, it will cost you something worth 100 gp.
Money Bags
1st-level Benefactor featureYou know the power of coin and how “They who have the gold, make the rules.” You are proficient in Persuasion and Sleight of Hand, and you know how to sweeten a deal with the addition of coin. You have advantage on Persuasion checks you make offering a bribe. As a bonus action, you can reach into your pocket and exchange 1d10 gp worth of any currency from any plane of existence or time period, converting it into the equivalent currency of the plane you currently reside on.
Treasure Hunter
6th-level Benefactor featureCareful you step, for not all that glitters is gold. You gain proficiency in Investigation checks, if you are not already proficient, and your proficiency bonus is doubled when you use it to check for traps, discern an object’s wealth, or seek out information related to places where riches are hidden or stored and protected. Additionally, you can cast the spell locate object at will without requiring a spell slot or components when targeting a specific item worth at least 500 gp.
Buy Your Way Out
10th-level Benefactor featureThe greed of your benefactor grants you the ability to buy their favour. When you take damage from an attack, you can spend any amount of currency on your person and reduce the damage by 1 for every 1 gp spent.
Arcane Investment
14th-level Benefactor featureYour patron’s favour for wealth and fortune allows you to redeem your expended magical energy for a cost. As an action, you can spend any amount of currency on your person equal to 100 times the spell slot level you want to recover. For example, if you want to recover a 1st-level spell slot, it will cost you something worth 100 gp.
Anonymous InvestorsBenefactors are often mysterious puppet masters, working behind the scenes to influence the world in their favour. They tend to see their warlocks as investments. When their investment fails to deliver, the warlock can often find themselves abandoned. |
Comments