Underdog
In a world of undead hordes and magical demigods, a mere
mortal with just their wit and weaponry might feel a little...
outclassed. Nonetheless, there are plenty of seemingly
mundane individuals who succeed time and time again in
overcoming the odds through a combination of skill, luck, and
sheer grit. A fighter who embodies this archetype might be
anything from a plate-wearing knight who faces down
dragons, to an urchin alley brawler run afoul of the local
gangs.
Through trial, error, loss and hardship, you have honed
your ability to take on entire mobs, or towering monsters. You
know how to take a hit, how to survive, and how to pick
yourself back up off the ground. And you never, ever, walk
away from a challenge ‐ bloody knuckles be damned.
You gain proficiency with improvised weapons and the Survival skill. If you are already proficient in the Survival skill, you instead gain proficiency in one skill of your choice from the list of skills available to fighters at 1st level.
You fight with extra grit against difficult odds, whether you are outnumbered or out of your weight class. For each 5-foot space adjacent to you occupied by a hostile creature that isn't incapacitated, you gain a +1 bonus to your AC and attack and damage rolls. The maximum bonus you can achieve in this way is +3. At 7th level, and again at 15th level, the maximum bonus you can achieve in this way increases by 1.
When you are blinded, deafened, frightened, grappled, restrained, or knocked prone, you can use your reaction to make one weapon attack against the source of the condition if it is within range. When you have at least a +2 bonus through your Hackles Up feature, you make the attack with advantage.
Your will to survive can lend you desperate power when backed into a corner. When you recover hit points using your Second Wind feature, you can also regain one use of your Action Surge. Once you use this feature, you you must complete a long rest before you can do so again.
Though you might sway and stumble, you won't drop your guard until you drop entirely. If you are below half of your maximum hit points, you gain a +1 bonus through your Hackles Up feature. In addition, you gain temporary hit points equal to your fighter level whenever you succeed on a new saving throw made using your Indomitable feature.
Your ferocity in a tight spot is truly terrifying. You can use your Action Surge up to twice in one turn when you have at least a +2 bonus through your Hackles Up feature. At the end of your turn after using this feature, you gain 2 levels of exhaustion.
Scrappy
3rd-level Underdog featureYou gain proficiency with improvised weapons and the Survival skill. If you are already proficient in the Survival skill, you instead gain proficiency in one skill of your choice from the list of skills available to fighters at 1st level.
Hackles Up
3rd-level Underdog featureYou fight with extra grit against difficult odds, whether you are outnumbered or out of your weight class. For each 5-foot space adjacent to you occupied by a hostile creature that isn't incapacitated, you gain a +1 bonus to your AC and attack and damage rolls. The maximum bonus you can achieve in this way is +3. At 7th level, and again at 15th level, the maximum bonus you can achieve in this way increases by 1.
Frantic Instinct
7th-level Underdog featureWhen you are blinded, deafened, frightened, grappled, restrained, or knocked prone, you can use your reaction to make one weapon attack against the source of the condition if it is within range. When you have at least a +2 bonus through your Hackles Up feature, you make the attack with advantage.
Adrenaline Rush
10th-level Underdog featureYour will to survive can lend you desperate power when backed into a corner. When you recover hit points using your Second Wind feature, you can also regain one use of your Action Surge. Once you use this feature, you you must complete a long rest before you can do so again.
Still Standing
15th-level Underdog featureThough you might sway and stumble, you won't drop your guard until you drop entirely. If you are below half of your maximum hit points, you gain a +1 bonus through your Hackles Up feature. In addition, you gain temporary hit points equal to your fighter level whenever you succeed on a new saving throw made using your Indomitable feature.
Tooth and Nail
18th-level Underdog featureYour ferocity in a tight spot is truly terrifying. You can use your Action Surge up to twice in one turn when you have at least a +2 bonus through your Hackles Up feature. At the end of your turn after using this feature, you gain 2 levels of exhaustion.
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