Abjuration
A collection of spells of a protective nature
The abjuration school of magic encompassed protective spells. They created physical or magical barriers, negated magical or physical abilities, harmed trespassers, or even banished the subject of the spell to another plane of existence. A wizard who specialized in abjuration was known as an abjurer.
Some abjuration spells included dispel magic and resist energy.
Sub Schools
- Barrier: A barrier spell prohibits external forces or creatures from entering a protected area. Barriers cannot be used offensively. If you force the barrier against a force or creature it prohibits, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell. Repulsion is a barrier spell.
- Negating: A negating spell negates magical effects. Dispel magic is a negating spell.
- Shielding: A shielding spell protects creatures or objects from harm. Protection from evil is a shielding spell.
- Warding: A warding spell protects an area from intrusion.
- 1.If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4. The DC drops by an additional 2 for each additional warding spell beyond the second. Glyph of warding is a warding spell.
- 2. If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.