Chill Touch
This is a favorite go-to for Sas W.T. Rayce, and so over time it had begun to manifest with various spores and mushroom growth on it.
Chill Touch is now a touch spell that deals 1d10 damage rather than 1d8, and it no longer has the rarely used Undead-specific effect. (I'm going to actually have this consolidated, so you get both options -- based on range or touch) "Ranged Chill Touch" vs. "Chill Touch"Chill Touch PHB p221 Necromancy cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Classes: Sorcerer, Warlock, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Spores Druid, Death Cleric, Eldritch Knight Fighter Races: Elf (Eladrin), Elf (High), Elf (High; Aereni), Elf (High; Valenar), Elf (Shadar-kai), Elf (Zendikar; Mul Daya Nation), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Initiate of High Sorcery, Magic Initiate, Scion Of The Outer Planes, Spell Sniper, Strixhaven Initiate Other Options/Features: Pact of the Tome Source: PHB, page 221. Available in the SRD. Spells & Rituals Chill Touch Necromancy Cantrip Casting Time: 1 action Range: 120 ft Components: V, S Duration: 1 round Damage Type: Necrotic You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Verbal Component: Frigus Tangere Verbal Component (Alternative): By these words your soul I chill; a deathly touch, meant to kill. Classes: Sorcerer, Warlock, Wizard, Rogue Domain: Suffering Tags: Damage Source: Player's Handbook [5th Edition] (page 221) View Chill Touch Spell Card (New Window? ) Return to Previous Page