Control Flames
Control Flames
XGE
p152
Transmutation cantrip
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous or 1 hour (see below)
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
You instantaneously extinguish the flames within the cube.
You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.
If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.
Classes: Druid, Sorcerer, Wizard
Subclasses: Arcana Cleric, Arcane Trickster Rogue, Land Druid, Eldritch Knight Fighter, Nature Cleric, Strength (PSA) Cleric
Races: Elf (Grugach), Elf (High), Elf (High; Aereni), Elf (High; Valenar), Elf (Kaladesh; Vahadar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Ixalan; Green), Merfolk (Zendikar; Emeria Creed), Merfolk (Zendikar; Ula Creed)
Feats: Aberrant Dragonmark, Magic Initiate, Wood Elf Magic
Other Options/Features: Druidic Warrior, Druidic Warrior, Pact of the Tome
Source: XGE, page 152. Also found in EEPC, page 16.
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Spells & Rituals
Control Flames
Transmutation Cantrip
Casting Time: 1 action
Range: 60 ft (*)
Components: S
Duration: Instantaneous / 1 hour
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
You instantaneously extinguish the flames within the cube.
You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
You cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Classes: Druid, Sorcerer, Wizard, Rogue
Domain: Fire
Source: Elemental Evil Player's Companion (page 16)
Also found in Xanathar’s Guide to Everything
View Control Flames Spell Card (New Window? )
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Control flames
EDIT
Control flames
Inventor
Nobrow[1]
5th Edition Statistics[2][3]
School
Transmutation
Level
Druid 0
Sorcerer 0
Wizard 0
Type
Cantrip
2nd Edition Statistics[4][5][6][1][7]
School
Alteration, Fire, Flame
Variation
Level
Arcanist 1
Wizard 1
1st Edition Statistics[8][9][10]
School
Alteration
Level
Alchemist 2
Magic-user 1
Witch doctor 1
Control flames, sometimes known as affect normal fires, was a spell that allowed control and manipulation of non-magical fires.[2][4]
Contents
Effects
Components
History
Appendix
Appearances
References
AD
Effects
For the duration of up to one hour, or until dismissed, the spell allowed the caster to affect an existing flame's luminosity, color, size, and even shape, or even to extinguish it completely. The spell did not affect the original flame's fuel consumption (although expanding the flame into a new location required some form of fuel), nor did it affect fire elementals.[2][3][4]
The spell could be used in space to extinguish an open flame before it came into contact with the phlogiston, but did not prevent the explosion if the flame was exposed to the fluid before the spell could be cast.[11]
Components
The spell required only somatic components.[2][3]
History
The spell was attributed to Netherese arcanist Nobrow in −729 DR and was originally known as Nobrow's fire effect.[1]
In 1217 DR, a self-taught aspiring wizard, Princess Milianna Mannicci da Sumbria of Sumbria, Blade Kingdoms, was learning arcane magics from Lady Faveretti's Cookery Handbook for Erudite Young Girls (with an appendix on Poisoning for Beginners). In her attempts to learn the cantrip, Milianna caused an explosion in there tower. When confronted about the raucous, she blamed it on smokepowder-eating exploding rats.[12]
Appendix
Appearances
Novels
The Council of Blades
References
slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
Richard Baker, Robert J. Schwalb, Stephen Schubert (April 2015). Elemental Evil Player's Companion , link:[1]. In David Noonan, Stacy Janssen eds. (Wizards of the Coast), pp. 12–14, 16.
Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 147–149, 152. ISBN 978-0-7869-6612-7.
David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 164, 170. ISBN 0-7869-0329-5.
Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 180, 183. ISBN 0-7869-0394-5.
Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 64. ISBN 0-9356-9601-6.
Len Lakofka (May 1981). “Leomund's Tiny Hut: A recipe for the Alchemist”. In Kim Mohan ed. Dragon #49 (TSR, Inc.), p. 59.
Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 40. ISBN 0-9356-9602-4.
Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 78. ISBN 0-88038-762-9.
Paul Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 3, p. 38. ISBN 978-0786905317.