Create Bonfire
Create Bonfire
XGE
p152
Conjuration cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.
The bonfire ignites flammable objects in its area that aren't being worn or carried.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Classes: Artificer, Druid, Sorcerer, Warlock, Wizard
Subclasses: Arcana Cleric, Arcane Trickster Rogue, Land Druid, Eldritch Knight Fighter, Nature Cleric, Strength (PSA) Cleric
Races: Elf (Grugach), Elf (High), Elf (High; Aereni), Elf (High; Valenar), Elf (Kaladesh; Vahadar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Ixalan; Green), Merfolk (Zendikar; Emeria Creed), Merfolk (Zendikar; Ula Creed)
Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Magic Initiate, Wood Elf Magic
Other Options/Features: Druidic Warrior, Druidic Warrior, Pact of the Tome
Source: XGE, page 152. Also found in EEPC, page 16.
Spells & Rituals
Create Bonfire
Conjuration Cantrip
Casting Time: 1 action
Range: 60 ft (5 ft )
Components: V, S
Duration: Concentration , up to 1 minute
Save: Dexterity
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire's space for the first time on a turn or ends its turn there.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Verbal Component: Creo Pyram Medeis
Classes: Druid, Sorcerer, Warlock, Wizard, Rogue, Artificer
Domain: Fire
Tags: Damage
Source: Elemental Evil Player's Companion (page 16)
Also found in Xanathar’s Guide to Everything
View Create Bonfire Spell Card (New Window? )
Return to Previous Page