Green-Flame Blade

Green-Flame Blade TCE p107 Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.
  This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
  Classes: Artificer, Sorcerer, Warlock, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter Optional/Variant Classes: Sorcerer, Warlock, Wizard Races: Elf (High), Elf (High; Aereni), Elf (High; Valenar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Magic Initiate Other Options/Features: Pact of the Tome Source: TCE, page 107. Also found in SCAG, page 143.
 
  Spells & Rituals Green-Flame Blade Evocation Cantrip
  Casting Time: 1 action Range: 5 ft Components: V, M Duration: Instantaneous Damage Type: Fire As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.
  This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 +your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level. Material Component: a weapon Verbal Component: Imbuo Arma Cuum Ignes Viridi
  Classes: Sorcerer, Warlock, Wizard, Rogue, Artificer
  Domain: Fire
  Tags: Combat, Damage
  Source: Sword Coast Adventurer's Guide
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