Healing Spirit

Healing spirit was a spell that created an area that healed creatures within it.

Effect

A caster used this spell to request assistance from a nature spirit. If successful, the spirit appeared before the caster. It was transparent and in the form of an animal or fey. For the duration of the spell, the area around the spirit provided healing to the caster or another creature. The spell had no effect on constructs or the undead.
Material Components
This spell required only verbal and somatic components.
Gestures & Ritual
Verbal Component: "Invito Spiritus di Sanatio"
Applied Restriction
Classes: Druid, Ranger   Domain: Life   Tags: Healing

Healing Spirit

  Conjuration

XGE, page 157

Healing Spirit

2-level Conjuration

Casting Time: 1 bonus action
Range/Area: 60 feet
Components: Verbal, Somatic
Duration: up to 1 minute
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your Spellcasting Ability modifier (minimum of twice). After Healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Available for: Druid, Ranger