Magic Weapon +1

These weapons have a bonus to hit & damage.

Mechanics & Inner Workings

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Manufacturing process

The ones owned by The Mighty Menagerie created by Lars Heyton were made by the Arcane Forge.

History

After The Mighty Menagerie stopped Canthenth on Outding Refuge they were awarded Magic Weapons (+1) from Lars.   Weapons Awarded:   These items were the first that Lars crafted using the Arcane Forge and they were crafted very quickly it seems. They all later were upgraded, a strange effect from the Far Realms influence on the Forge. They all became Magic Weapon +2

Significance


+1 Club
Weapon, rare
Simple weapon, melee weapon

1d4 bludgeoning - light
2 lb.
 
+1 Longbow
Weapon, rare
Martial weapon, range weapon

1d8 piercing - ammunition (150/600 ft.),
heavy, two-handed
2 lb.
 
+1 Maul
Weapon, rare
Martial weapon, melee weapon

2d6 bludgeoning - heavy, two-handed
10 lb.
 
+1 Rapier
Weapon, rare
Martial weapon, melee weapon

1d8 piercing - finesse
2 lb.
  Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.   If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.   Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.   Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.   Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.   Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.   Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

+1 Weapon

  Base items. This item variant can be applied to the following base items:
  • Antimatter Rifle (+1 Antimatter Rifle)
  • Automatic Pistol (+1 Automatic Pistol)
  • Automatic Rifle (+1 Automatic Rifle)
  • Battleaxe (+1 Battleaxe)
  • Blowgun (+1 Blowgun)
  • Club (+1 Club)
  • Dagger (+1 Dagger)
  • Dart (+1 Dart)
  • Double-Bladed Scimitar (+1 Double-Bladed Scimitar)
  • Flail (+1 Flail)
  • Glaive (+1 Glaive)
  • Greataxe (+1 Greataxe)
  • Greatclub (+1 Greatclub)
  • Greatsword (+1 Greatsword)
  • Halberd (+1 Halberd)
  • Hand Crossbow (+1 Hand Crossbow)
  • Handaxe (+1 Handaxe)
  • Heavy Crossbow (+1 Heavy Crossbow)
  • Hooked Shortspear (+1 Hooked Shortspear)
  • Hunting Rifle (+1 Hunting Rifle)
  • Javelin (+1 Javelin)
  • Lance (+1 Lance)
  • Laser Pistol (+1 Laser Pistol)
  • Laser Rifle (+1 Laser Rifle)
  • Light Crossbow (+1 Light Crossbow)
  • Light Hammer (+1 Light Hammer)
  • Light Repeating Crossbow (+1 Light Repeating Crossbow)
  • Longbow (+1 Longbow)
  • Longsword (+1 Longsword)
  • Mace (+1 Mace)
  • Maul (+1 Maul)
  • Morningstar (+1 Morningstar)
  • Musket (+1 Musket)
  • Pike (+1 Pike)
  • Pistol (+1 Pistol)
  • Quarterstaff (+1 Quarterstaff)
  • Rapier (+1 Rapier)
  • Revolver (+1 Revolver)
  • Scimitar (+1 Scimitar)
  • Shortbow (+1 Shortbow)
  • Shortsword (+1 Shortsword)
  • Shotgun (+1 Shotgun)
  • Sickle (+1 Sickle)
  • Sling (+1 Sling)
  • Spear (+1 Spear)
  • Trident (+1 Trident)
  • War Pick (+1 War Pick)
  • Warhammer (+1 Warhammer)
  • Whip (+1 Whip)
  • Yklwa (+1 Yklwa)
Item type
Weapon, Other
Rarity
Generic Variant, uncommon (Major Tier)
Weight
Varies
Dimensions
Varies
Base Price
Varies
Raw materials & Components
The ones owned by The Mighty Menagerie created by Lars Heyton were made of a "fossiled wood" and crystal native to Outding Refuge