Mending

Mending was an arcane magic spell that repaired a single break or tear in an object.

Mending was an arcane magic spell that repaired a single break or tear in an object. There was a divine magic version that was granted to priests of Dugmaren Brightmantle.
 
 
Warm bronze energy veins out from my fingertips, landing upon the broken object like a blanket of caramel strings. The tendrils fit and fuse the broken pieces of the item together, making it whole again in a matter of seconds.


 
 
  Mending PHB p259 Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
  This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
  Classes: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Land Druid, Divine Soul Sorcerer, Eldritch Knight Fighter, Nature Cleric, Strength (PSA) Cleric Races: Elf (Grugach), Elf (High), Elf (High; Aereni), Elf (High; Valenar), Elf (Kaladesh; Vahadar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Human (Mark of Making), Kobold, Merfolk (Ixalan; Blue), Merfolk (Ixalan; Green), Merfolk (Zendikar; Cosi Creed), Merfolk (Zendikar; Emeria Creed), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Divinely Favored, Divinely Favored, Dragonmark of Making, Magic Initiate, Wood Elf Magic Other Options/Features: Blessed Warrior, Blessed Warrior, Druidic Warrior, Druidic Warrior, Pact of the Tome Source: PHB, page 259. Available in the SRD.
 
  Spells & Rituals Mending Transmutation Cantrip
  Casting Time: 1 minute Range: Touch Components: V, S, M Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage.
  This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object. Material Component: two lodestones Verbal Component: Medeis Sarcio Verbal Component (Alternative): These broken things to my will bend; By my power, these things I mend.
  Classes: Bard, Cleric, Druid, Sorcerer, Wizard, Rogue, Artificer
  Tags: Utility
  Source: Player's Handbook [5th Edition] (page 259)
  View Mending Spell Card (New Window? )

Effect

The spell could repair up to 1 ft (30.5 cm) of damage in an object, leaving no trace of the break or tear. It could also repair spelljammer hulls. Although the spell could repair magic items and constructs, it was not capable of restoring magic to them.   The divine version of mending could repair one object of about 1‑cubic-foot (0.028‑cubic-meter) in volume (bigger objects were possible for more experienced casters). Metal objects, like a ring or a dagger, could be fixed if they had only one break. Objects with multiple cuts, breaks, or pieces could only be repaired if they were made of lesser materials such as wood or ceramic. Repairs were permanent and "good as new", and could not be dispelled after ten minutes had past. Like the arcane version, this spell could not repair magic items.   This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.   This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Discovery

The spell was attributed to Netherese arcanist Aksa the Destroyer (from Toril) in −2168 DR and was originally called Aksa's repair.  
  Classes: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard   Classes (legacy): Artificer (Revisited)   Subclasses: Arcana Cleric, Arcane Trickster Rogue, Divine Soul Sorcerer, Eldritch Knight Fighter, Nature Cleric   Subclasses (legacy): Favored Soul v2 (UA) Sorcerer, Favored Soul v3 (UA) Sorcerer   Races: Elf (High), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Human (Mark of Making)   Tags: Utility

Mending

  Transmutation Cantrip
Material Components
The spell required verbal, somatic and material components. Two lodestones were required as materials. The material component for the divine version was either two small magnets (typically lodestones) or two burrs.
Gestures & Ritual
Material Component: two lodestones   Verbal Component: Medeis Sarcio   Verbal Component (Alternative): These broken things to my will bend; By my power, these things I mend.
Related School
Transmutation
Related Element
Creation
Effect Duration
Instantaneous
Effect Casting Time
1 minute
Range
Touch
Level
Cantrip

PHB, page 259. Available in the SRD.

Mending

0-level (Cantrip) Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: two lodestones
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.   This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Available for: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard