Ray of Frost
Ray of frost was an arcane spell that released a ray of cold energy.
Ray of frost was an arcane spell that released a ray of cold energy.
Ray of Frost PHB p271 Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Classes: Artificer, Sorcerer, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Giant Soul (UA) (Frost) Sorcerer Races: Elf (High), Elf (High; Aereni), Elf (High; Valenar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed), Tiefling (Levistus), Tiefling (Levistus) Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Magic Initiate, Spell Sniper, Strixhaven Initiate Other Options/Features: Pact of the Tome Source: PHB, page 271. Available in the SRD and the Basic Rules.
Spells & Rituals Ray of Frost Evocation Cantrip
Casting Time: 1 action Range: 60 ft Components: V, S Duration: Instantaneous Damage Type: Cold A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Verbal Component: Sie Radius Frigus Verbal Component (Alternative): By these words your future is lost, I conjure forth a cold ray of frost.
Classes: Sorcerer, Wizard, Rogue, Artificer
Domain: Cold
Tags: Damage
Source: Player's Handbook [5th Edition] (page 271)
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Ray of Frost PHB p271 Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Classes: Artificer, Sorcerer, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Giant Soul (UA) (Frost) Sorcerer Races: Elf (High), Elf (High; Aereni), Elf (High; Valenar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed), Tiefling (Levistus), Tiefling (Levistus) Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Magic Initiate, Spell Sniper, Strixhaven Initiate Other Options/Features: Pact of the Tome Source: PHB, page 271. Available in the SRD and the Basic Rules.
Spells & Rituals Ray of Frost Evocation Cantrip
Casting Time: 1 action Range: 60 ft Components: V, S Duration: Instantaneous Damage Type: Cold A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Verbal Component: Sie Radius Frigus Verbal Component (Alternative): By these words your future is lost, I conjure forth a cold ray of frost.
Classes: Sorcerer, Wizard, Rogue, Artificer
Domain: Cold
Tags: Damage
Source: Player's Handbook [5th Edition] (page 271)
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Effect
When cast, the spell conjured a frigid blast of cold, freezing white or blue air which then streaked towards its intended target, over a distance of no more than sixty feet, slowing their movements down for a brief moment.
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Manifestation
The spell turns the pit of my stomach into what feels like a block of ice. I breathe and feel the grasping fingers of winter travel into my throat. Extending my hands forward, I exhale and my breath screeches like the gale of a snowstorm. A beam of bluish-white energy hisses toward my target, freezing all the moisture in the surrounding air into spiking fractals. As the spell ends, my hands are numb.
Discovery
History
Prior to the Spellplague, ray of frost could be cast by both wizards and sorcerers and like all other spells, with the exception of invocations, ray of frost could not be cast at-will but had to be prepared. Ray of frost was also considered a cantrip, or a very basic spell known to virtually all wizards, though it lost this status following the Spellplague, becoming a fully-ranked spell. However, after the Second Sundering, it was again classed as a cantrip, though in this era, cantrips did not have to be prepared, and could be cast at-will.Classes: Artificer, Sorcerer, Wizard Classes (legacy): Artificer (Revisited) Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Giant Soul (UA) (Frost) Sorcerer Races: Elf (High), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Tiefling (Levistus), Tiefling (Levistus) Domain: Cold Tags: Damage
Ray of Frost
Evocation Cantrip
Material Components
The spell required only verbal and somatic components.
Gestures & Ritual
Verbal, Somatic
Verbal Component: Sie Radius Frigus
Verbal Component (Alternative): By these words your future is lost, I conjure forth a cold ray of frost.
Related School
Evocation
Related Element
Cold
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
60 feet
Level
Cantrip