Rinn Moonbrook
Wood Elf Paladin (Oath of the Ancients)
Sailor
Back story:
As a young elf around 60, not even an adult yet (60 elf = 12 human) Rinn passed the Dirttopia Green knights trials to follow in his fathers footsteps as an adventurer. Although he knows very little about his father, save for the stories from his mother, he plans to be just like him. The day he passed the trials, he left home, and joining different groups for various causes he found worthy based on the Tenets of the Ancients(Kindle the Light, Shelter the Light
Preserve Your Own Light., Be the Light) After a few years he found a ship in need of a surgeon.
A roll that fit his love of helping others. It was a ship of discovery, and the crew was a close bunch so he stuck around for the next 10 years. yet after so long at sea he has return to land to start the next chapter in his life
Quirks:
green knight shield with the tree of life on it. Rinn Carves a tally in his shield when he helps people with a great task (big bad, stabilize a npc/pc), and carves the name of anyone that saves him onto his shield.
side goals: Befriend legendary creatures (unicorn, dragon, etc.) and go for a ride.
As a young elf around 60, not even an adult yet (60 elf = 12 human) Rinn passed the Dirttopia Green knights trials to follow in his fathers footsteps as an adventurer. Although he knows very little about his father, save for the stories from his mother, he plans to be just like him. The day he passed the trials, he left home, and joining different groups for various causes he found worthy based on the Tenets of the Ancients(Kindle the Light, Shelter the Light Preserve Your Own Light., Be the Light) After a few years he found a ship in need of a surgeon.A roll that fit his love of helping others. It was a ship of discovery, and the crew was a close bunch so he stuck around for the next 10 years. yet after so long at sea he has return to land to start the next chapter in his life
Background:sailor
Feature: Ship's Passage: can secure free passage on a sailing ship for yourself and adventuring companions
Quirks:
green knight shield with the tree of life on it. Rinn Carves a tally in his shield when he helps people with a great task (big bad, stabilize a npc/pc), and carves the name of anyone that saves him onto his shield.
side goals: Befriend legendary creatures (unicorn, dragon, etc.) and go for a ride.
main goal; to find out more info on his dad.
Children