Steel Wind Strike
Steel Wind Strike
XGE
p166
5th-level conjuration
Casting Time: 1 action
Range: 30 feet
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Classes: Ranger, Wizard Note: Both the Fighter (Eldritch Knight) and the Rogue (Arcane Trickster) spell lists include all Wizard spells. Spells of 5th level or higher may be cast with the aid of a spell scroll or similar. Source: XGE, page 166
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Classes: Ranger, Wizard Note: Both the Fighter (Eldritch Knight) and the Rogue (Arcane Trickster) spell lists include all Wizard spells. Spells of 5th level or higher may be cast with the aid of a spell scroll or similar. Source: XGE, page 166