Episode Eighty-one - Know Thy Foe
General Summary
Deciding to return to Forlorn Hope, the Champions of Destiny traveled with the Dragon Knight as he set his sights north come the crossroads ahead. As they traveled, Sol made him aware that the Dragon Marked, Tokin, wouldn't be arriving until sometime after the 25th of the Horse, the following month. After a three hour walk, they caught two deer on hind legs assaulting a man just by the crossroads. Though Annabelle instilled guilt in the deer, whom had been awoken by a stoned druid, the man was badly injured. Together, Arion and Annabelle patched the man up and they helped him back toward town.
Along the way, Sol checked the man's backpack, curious about the book he was carrying. To Sol's surprise, he found his very own spellbook, his Arcane Grimoire. Confronting the man, they learned through long conversation that he was a courier for the Order of the Eye of Vecna. With their enemies named at last he guessed, at their behest, that they were trying to spread undeath. In like fashion he guess that Dane the Assassin was a new member of the Order and he informed with certainty that he used to be a member of the Slayer Brotherhood. Sending Mildeg Hollowdidski on his way, he swore that he was headed for Cullenshire and maybe some place beyond to become a fisherman.
Back at the Deep Road Inn and Tavern, the party learned that their connection with a god had been severed and thus they had lost their superheroic ability to will themselves healed. Thinking upon it, ArionJ'onn J'onzzconversation
With The Master's help, the party realized that in order leave the Outlands they would have to defeat an avatar of Vecna, whom has them tethered to the Outer Planes. Offering his assistance and that of a man he was trying to break into Castle Greyhawk to speak to, The Master requested the knowledge of the tomb he'd placed them in but they told him they didn't have it and they didn't. Not wanting to go back to the tomb fearing the Earl of Undeath, the party resigned from the conversation to consider their options.
As Sol suggest the group start hunting down member of the Order of the Eye, they all decided it was time to spend sometime in town and heal up like the common man. In town, Arion, Katerina, and Sol earned the favor of the general store as good buyers, spoke with the blacksmith in town, and even had him commission a rapier for Katerina. Back at the tavern later that evening, Katerina spoke to the blacksmith about her cross guard design and then retired with the others.
Missions/Quests Completed
Quest Vecna's Eye Continued, Sidequest Forlorn Founding Continued
Notes
Notable Party Damage:
- Aldrich has a horrible burn scar on the left side of his neck in front of the ear from an azure fire elemental summoned by Seldra Tylmarande. His armor and shield are extremely claw marked from many Lizardfolk. His shield has a large fist shaped dent in it from when he was crushed by a Sacred Statue.
Noted Effects: Horrible Scar (Neck). You are disfigured to the extent that the wound can't be easily concealed. You have disadvantage on Charisma (Persuasion) checks and advantage on Charisma (Intimidation) checks. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar. Missing. - Annabelle has a hole in her armor and healing wound on her right abdomen from a kobold's arrow. She has a scar on her left abdomen from an attempted assassination.
Noted Effects: Minor Scar (Left Abdomen). The scar doesn’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar. - Arion came from Arda with a scar that won't seem to heal.
Noted Effects: Minor Scar (Head). The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar. - Katerina has bruising on her ribs from falling when she was lit on fire by a kobold.
Noted Effects: None - Sol has tear marks across the back and chest of his shirt, as well as down the sleeve, from the claws of lizardfolk. He was shot in the stomach by a beholder's enervation ray and it left a burned hole in his clothes. He has a scar across his right jaw from a nail that was shot at him in an explosion.
Noted Effects: Horrible Scar. You are disfigured to the extent that the wound can't be easily concealed. You have disadvantage on Charisma (Persuasion) checks and advantage on Charisma (Intimidation) checks. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Report Date
08 Aug 2021
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