Elves
Arriving from a Faerie parasite world adjacent to Discworld, Elves use their charm and magical abilities to subdue other intelligent creatures in order to use and abuse them to their ultimate demise. Left with little to none of actual resources in their realm (Elf Queen: "Everything's a dream"), they seek access to Discworld and anywhere else, aiming to import food and creatures for their own merriment and entertainment.
Basic Information
Anatomy
Half human's size, with knobbly appendages and long, ugly ears, Elves use their charm magiks to look as magnificent as is possible in any setting.
Ecology and Habitats
Faerie is cold and dark, but they are a formidable foe in any setting.
Additional Information
Perception and Sensory Capabilities
Can't read human writing, but can read Humans.
Civilization and Culture
Relationship Ideals
Can be pranksters but only next to a deep ravine.
Starting Moves:
ELDER ARTS
When you draw upon the elven power that humans sometimes call magic, roll+Wis. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 anyway, but you'll have to pay a price later; the DM will tell you what. Either way, you cannot use this move again until after you have Made Camp. Spend your hold one-for-one to do the following:- Immediately know what is magical in nature within your immediate surroundings
- Become invisible so long as you are in a natural environment; this persists until you attack or dismiss the effect
- Contact a spirit of nature, which will respect your summons long enough to answer one question you ask to the best of its ability
- Form a telepathic bond with one creature you touch, skin to skin, allowing you both to speak without words over any distance. This lasts until you dismiss it; you can only have one such bond active at a time
Listen to the Forest
When you Discern Realities while surrounded by pristine wilderness, ask one additional question, even on a miss. The answers to your questions come from voices on the wind, the whisper of the leaves, and so on.TOUCH THE WORLD LIGHTLY
You can walk on top of snow, across thin tree branches or along precarious ledges, or stand on held weapons, all without Defying Danger.WISE SOUL
When you speak the old wisdom of the elves to those you Parley with, take +1.Remove these ads. Join the Worldbuilders Guild
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