Scoundrels
Every player character in Blades in the Dark is a daring criminal of the underworld of Doskvol known in common parlance as a scoundrel. Scoundrels are familiar with all of the various feats of skulduggery represented by the actions of the game. They’re all able to Skirmish in a knife-fight, Prowl in the shadows, Attune to strange energy, Consort with contacts for information, and so on.
Because of the way the dice system works, every scoundrel can roll at least 2d for any action in the game (+1d from Pushing Yourself or a Devil's Bargain , and a +1d Assist from a teammate). A roll of 2d is pretty good, statistically—a 75% chance of success. This means that all of the “zero rating” actions on your character sheet don’t actually represent deficiencies or gaps of skill; they indicate the actions for which your character is likely to burn Stress and rely on Teamwork . As scoundrel of the Dusk, with your crew at your back, you can attempt almost anything.
Of course, you’ll also have your specializations and skills, the qualities that make your character uniquely effective in the criminal world. You might want the ability to compel obedience from ghosts and channel electroplasmic energy through your body, or maybe you want to manipulate the network of the underworld to your advantage and see danger before it strikes, or maybe you just want to be the deadliest fighter with a blade./p]]
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