The addition of chain mail, metal plates, a metal helm to your regular armor.
A weapon meant for two hands. A battle-axe, greatsword, warhammer, or pole-arm. A hunting rifle. A blunderbuss. A bow or crossbow.
A heavy, single-shot, breech- loading firearm. Devastating at 20 paces, slow to reload.
A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.
A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.
A thick leather tunic plus reinforced gloves and boots.
A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.
A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet.
A sledgehammer and iron spikes. Heavy drill. Crowbar.
A collection of slim volumes on a variety of topics, including a registry of the nobility, City Watch commanders, and other notable citizens. Blank pages, a vial of ink, a pen. A number of interesting maps.
A simple oil lantern, a fancy electroplasmic lamp, or other light source.
A small arcane trinket that ghosts prefer to avoid.
A theatrical make- up kit. A selection of blank documents, ready for the forger’s hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office.
Six small, light blades.
An assortment for detailed mechanist work: jeweler’s loupe, tweezers, a small hammer, pliers, screwdriver, etc.
Comments