Sirala Human Sorceror
Sirala Creature 5
Female human sorcerer
Unique, CN, Medium, Human, Humanoid
Perception +7
Languages Common, Elven, Halfling, Orcish, Undercommon, Varisian
Skills Arcana +13, Crafting +11, Deception +10, Medicine +9, Nature +7, Occultism +11, Society +11, Stealth +10, Thievery +10, Underworld Lore +11
Str +1, Dex +3, Con +2, Int +4, Wis +0, Cha +3
Other Items +1 striking returning dagger, +1 striking staff, bracers of armor I, ring of cold resistance, ring of the ram (dc 22), purse (14 gp; 8 sp)
AC 21; Fort +12; Ref +11; Will +10 (If you succeed vs. a mental effect that attempts to directly control your actions, you critically succeed instead.)
HP 52 Focus Points 1; Resistances cold 5
Speed 25 feet
Melee [1] +1 striking returning dagger +11 (magical, versatile S, agile, thrown 10 ft., finesse), Damage 2d4+1 P
Melee [1] +1 striking staff +9 (two-hand (1d8), magical), Damage 2d4+1 B
Ranged [1] +1 striking returning dagger +11 (magical, versatile S, agile, thrown 10 ft., finesse), Damage 2d4+1 P
Arcane Arcane Tattoos DC 27, attack +10; Cantrips (3rd) electric arc
Arcane Sorcerer Spellcasting DC 20, attack +10; 3rd (3 slots) fireball, haste, invisibility sphere 2nd (4 slots) dispel magic, flaming sphere, invisibility, mirror image 1st (4 slots) grease, mage armor, magic missile, pummeling rubble Cantrips (3rd) detect magic, light, mage hand, produce flame, ray of frost, shield, telekinetic projectile
Feats Arcane Tattoos[LOCG], Battle Medicine, Cantrip Expansion, Charming Liar, Continual Recovery, Haughty Obstinacy, Quick Identification, Reach Spell Other Abilities blood magic (imperial), bloodline, component substitution, imperial, signature spells, signature spells, sorcerer spellcasting, spell repertoire, varisia
Comments