Heritage Abilities
Heritage abilities are special traits and talents passed down through your character's ancestry. They are powers and abilities which all members of that ancestry possess, but which require an individual to awaken their nascent strength in order to inherit. Some of these abilities are quite minor, while others are keystones towards becoming the strongest of your race. You are not required to roleplay these abilities, and you can possess as many or as few of them as you choose once you've reached RP Tier 2. Some of these abilities may have special notes or guidelines which will be explained in the tables below.
As a final note: The heritage abilities are not intended to be 'balanced' in comparison to one another. They are largely traits and abilities which were displayed by members of the same ancestry throughout Dragon Ball or which align with Infinity's in-game mechanics. You can always reach out to an admin and suggest additional abilities for a certain heritage, but there must be a basis for it either in-game or in the series.
Androids
Quick-Charge - Androids possess within them a Life-Spark which allows their energy threshholds to return back to maximum more quickly once depleted. Androids recover their RPEnergy faster than any other ancestry. Essentially, an android can recovery their RPEnergy without having to heal through traditional methods. A night's sleep on a cold floor, or the even being lost in the wilderness while they're exhausted and wounded won't prevent their energy from recovering at a rapid rate. Harder, Better, Faster, Stronger - Androids possess highly tuned battle-computers in their fighting shells which let them analyze combat information at incredible speeds, allowing them to learn and adapt to techniques and fighting styles faster than any other ancestry. This may take the form of being able to immediately process the unique nature of an ability (such as recongizing the slicing power of the Destructo Disk).Bio-Androids
By Our Powers Combined - Bio-Androids can choose three Heritage abilities from any of the ancestries listed in this article* in any combination that they choose. This choice does not need to be notated, but once selected they cannot be changed. *SPECIAL NOTE: Some Heritage abilities such as the The Soul Weapon of the Konatsu, or the Oozaru transformation must be 'reskinned' in order to be selected for this ability and you must contact an Adminstrator and have it authorized. While the presentation of these abilities may differ, the function should remain otherwise unchanged. Join Me And We Will Rule The Galaxy - At RP Tiers 4 and 6 Bio-Androids can choose one additional heritage ability as part of "By Our Powers Combined".Demons
Demon Mark - Demons have the ability to 'mark' someone with their power, allowing them to command and influence their actions and emotions from afar. With a strong enough willpower, the marked can override these suggestions and commands, and the mark cannot be placed upon a subject without their consent. A Demon can 'remote view' any subject of their mark from a distance and communicate telepathically with them to provide orders and instructions. A demon can mark a number of subjects equal to their tier (T4 can mark 4 subjects, a T2 can mark 2). The mark must be visible upon the subject (such as a letter appearing on their forehead). Demonweapon - Manifesting weapons from pure magical energy, a Demon can create fabricated blades, spears, knives, and virtually any other mundane weapon on command. These weapons are high quality, but have no other special properties but their creation is more or less 'effortless', costing the Demon nearly nothing to bring into being. Hell Portals - Demon society has never had a need to develop space-faring technology because Demons have perfected the craft of creating "portals" from EON to the other planets of the 'verse. Unlike 'Instant Transmission' Hell portals are magical gateways that lead to and from EON and anyone may pass through them. Constructing them is a difficult, involved process, but destroying them is a relatively simple task. These portals are, however, not precise. They can take a Demon relatively close to a location they're familiar with (or to an individual they have marked with their power) but never appear directly at their intended target or location.Djinn
Candy Blast - This horrific technique has the ability to turn a foe into a piece of candy, or something similar which the Djinn can then eat or consume. Player characters are, generally, immune to this ability without their consent or can only be transformed for short periods of time where they still retain their RP Tier and can prove to be humiliating foes to face as they fight back while transformed. Regeneration (Major) - This ability allows a Djinn to regenerate from even serious, or lethal wounds. A Djinn can be blown into pieces and pull themselves back together as long as they have the energy to perform this technique, making them nearly unkillable until their energy pool has been exhausted. I'm Rubber And You're Glue - Due to their magical composition it is possible for Djinn to literally "bounce back" a ki-technique towards its user. This may take the form of a Kamehameha being flung head-long towards the very hands that threw it or a barrage of scatter-shots flying off them and bombarding the nearby scenery leaving the Djinn relatively unharmed. In addition, Djinn take a special pleasure in taunting their foes by using their own techniques against them. A Djinn can use any technique it has recently seen or been struck by but does not retain the ability to perform the attack once a battle with the user has ended.Halfbreeds
Oozaru Transformation - If a Halfbreed is exposed to what are known as 'Bluntz Waves' either from the light of a star refracting off a moon, a ki-technique, or even a technology source their body undergoes a rapid transformation into a towering ape-like creature known as the Oozaru*. In this state the Halfbreed loses all sense of themselves and cannot tell friend from foe. They gain incredible strength and the ability to fire powerful energy blasts from their mouths, at the cost of their reason. The transformation is tied to a Halfbreed's tail and if this tail is severed or if they expend all of their natural energy the Halfbreed will return to their previous state (usually unconscious). At RP Tier 4 a Halfbreed learns how to control their Oozaru form, and at RP Tier 6 when they undergo the Oozaru transformation they become the legendary Golden Oozaru. *SPECIAL NOTE: Because the Oozaru Transformation is so destructive most homeworlds such as Earth, Ng Yelo, and Hydia have special technology within the atmosphere to dampen Bluntz Waves. This technology cannot fully remove the wave-energy type and it's still possible for Halfbreeds to transform but these transformations are rare. Best of Both Worlds - Due to their unique heritage Halfbreeds have the ability to choose which of their ancestries they more strongly favor by gaining the heritage abilities of either Humans, or Saiyans but not both.Humans
Tenacity - Humans have incredible endurance and can withstand physical punishment far beyond the breaking points of most other ancestries. Tenacity allows a human warrior to remain conscious and even continue fighting even when they've sustained critical injuries that would leave others incapacitated. This ability doesn't prevent them from being injured, or aid them in overcoming the penalties of those injuries, but it does allow them to literally fight until they drop dead. Roar of the Spirit - Humans are the only ancestry which have learned to turn their vital essence into ki. This transference greatly harms them (and is said to even take years off their mortal lifespans each time it is performed) but allows a human warrior to empower their abilities by sacrificing their very life-force once their energy reserves have been exhausted. This is a incredibly desperate maneuver not to be employed unless the stakes are incredibly high.Hydians
Lykanrot - This disease, or perhaps 'curse' of the Hydian people allows them to 'transform' themselves into hideous, brutal monsters. Unlike a traditional transformation which requires the character to be at least RP Tier 3 and to expend large sums of energy, a Lykanrot transformation can be performed without obtaining the Tier 3 threshhold and without spending RPEnergy, HOWEVER, this is not a true transformation (Similar to USSJ). It does not increase your Tier beyond the T2 boundary, but unlike the Oozaru transformation it can be activated willingly for a narrative increase* of strength and power and once the Hydian has achieved true transformations, this ability can further enhance them in the same way. *SPECIAL NOTE - It is difficult for the ADMIN staff to articulate "half-steps" in terms of power in the Tier System. Narrative power as it is meant to be described here indicates that you are not stronger than someone of the same RP Tier, nor are you breaking the boundary of your Tier but that you are envoking a greater sense of threat and danger. There is no 'mechanical' benefit to this ability beyond narrative license to escalate the fight to a more dangerous level. A Rose By Any Other Name - Hydians are beautiful, graceful beings who often catch other races of the 'verse off guard with their striking appearances and perfectly sculpted physiques. Their silver tongues and their general attitudes set others at ease almost without effort, letting them frollick past their normal reservations or defenses. They make for incredible spies and saboteurs for this reason and a Hydian has the unique ability to talk their way out of nearly any situation. Some speculate that powerful Hydians may even be able to generate special pheremones which cloud the senses of those around them, making them able to attract or simply persuade others with their nearly hypnotic presence.Icers
Alien Physique - The Changelings of Ng Yelo have adapted to their harsh and unforgiving planet in a number of different ways but none more pronounced than their ability to survive in the vaccum of space, or the ability to forgo hunger or thirst for months (perhaps even years). Until the Bitter End - A Changeling of Ng Yelo is almost unkillable by traditional means. The same ability that allows them to survive in space without air, food, or water also means that they can survive wounds that almost no other ancestry could hope to recover from. They can have their limbs cut off, and even be sliced in half without suffering a trip to King Yemma's gates. As long as their brain is intact, an Icer is not truly defeated and in such a futuristic age any vitals or limbs that they've lost can easily be replaced with advanced prosthetics. Changelings - Icers possess four 'forms' which all represent a specific combat strategy. These are not transformations in the traditional sense, but rather, xenomorphic details of their bodies which they mold in order to grant themselves advantages when conquering worlds or simply fighting off the horrific beasts of the nuclear tundra of Ng Yelo. While only powerful Icers can move between these forms at will, they all retain the same relative RP Tier of power, they simply serve different functions in battle.- First Form - The smallest and most fragile of the changeling forms, the 'base' form of the Icer is in fact adopted to conserve energy use. Icers in this form find energy techniques less taxing to perform.
- Second Form - This brutish form enhances an Icer's strength and physical prowess.
- Third Form - The third xeno-type of the Changelings is a heavily armored (albeit grotesque) form used to protect themselves and endure both physical and ki-based attacks.
- Fourth Form - Sometimes considered the 'true' form of the Icers, this sleek, almost glass-like xeno-type is used to enhance an Icer's speed and agility.
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